Search found 147 matches

by MagusUnion
Sat Oct 15, 2011 1:19 am
Forum: Off-Topic
Topic: The Avengers
Replies: 14
Views: 1226

Re: The Avengers

Sorry I'm a total marvel/DC noob, I like them but have never really gotten around to watching/reading much of their stuff. But anyway, I'm guessing Avengers is sort of like the Justice League? Or is Avengers part of the Justice League, or am I committing heresy and mixing up marvel and DC D: It's l...
by MagusUnion
Sat Oct 15, 2011 12:40 am
Forum: Better Than Wolves Discussion
Topic: New Release (BTW V2.98)
Replies: 24
Views: 4053

Re: New Release (BTW V2.98)

I'm guessing because other forge mods don't rely on 'Obsidian Forts' for security? Obsidian blocks themselves aren't that hard to create/get around. The hardness issue is merely an annoyance to those who have to bother with them early-mid game in Minecraft... Hell, Nether portals can be built via b...
by MagusUnion
Fri Oct 14, 2011 9:18 pm
Forum: Better Than Wolves Discussion
Topic: New Release (BTW V2.98)
Replies: 24
Views: 4053

Re: New Release (BTW V2.98)

If you can separate steel and diamon, how about leaving it in for obsidian until SMP? :p It would really help speed things up. It's a bug, and one I've already fixed. The problem resides in Forge, but it was easy enough for me to override its behavior without needing to modify any of its classes. I...
by MagusUnion
Fri Oct 14, 2011 1:36 am
Forum: Better Than Wolves Discussion
Topic: New Release (BTW V2.98)
Replies: 24
Views: 4053

Re: New Release (BTW V2.98)

Is the Steel Pickaxe supposed to be able to cleave through obsidan fairly easily? I mean, if so, wonderful, it's nice to have way to FINALLY deal with obisidan - it just seems to be sorta contray to your previous statements. Ack! Is it? No, that's not intentional. Checking now. EDIT: Arg. So is dia...
by MagusUnion
Thu Oct 13, 2011 12:46 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V2.97)
Replies: 57
Views: 4667

Re: New Release! (BTW V2.97)

Why the cement change? Integration into the tech-tree, plus in this case I'm thinking of balancing it for SMP in the future. I figure the likelihood of a griefer spending 10 or so hours getting through the tech-tree to get a bucket of cement is rather minimal ;) I guess... but now my IC^2 recipe wi...
by MagusUnion
Wed Oct 12, 2011 9:59 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V2.97)
Replies: 57
Views: 4667

Re: New Release! (BTW V2.97)

Why the cement change?
by MagusUnion
Tue Oct 11, 2011 11:48 am
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

I like the idea of hellfire bars, although they may be really cheap by the time you get 4 UU matter (since you'll already have steel by the time you do much of anything with IC2). I like the other suggestions though, although having cacti string necessary for waterproof pipes actually gave them a p...
by MagusUnion
Tue Oct 11, 2011 1:09 am
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

-snip- No, my question is, what is your on-topic answer for this thread? Being: how can we mod/change the mods to better fit together into one tech tree. You explained an alternate idea of a tech tree, but I see no suggestion of what you would change Probably just a massive overhaul via Custom Reci...
by MagusUnion
Mon Oct 10, 2011 11:59 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

This seems to me to be just the way the mods are now.... Right. What I wanted to show was.. I guess.. a better light on the current system in regards to the approach as to how to handle 'OMGsomanyITEMZ' or the feeling of 'Mod X is more OP than Mod Y' kinda feel that some may get when combining thes...
by MagusUnion
Mon Oct 10, 2011 11:35 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

What? How is that a tech tree? Can you give an example of a change you would implement to better integrate these mods using your system? I can do it better in terms of an example: --------------------------------------------------------------- I've just spawned into a world... my first actions are ...
by MagusUnion
Mon Oct 10, 2011 11:18 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

I think I get where you're coming from with this, but I can't see a way to avoid the issue of complete obsolescence. Why use the hopper/water when obsidian/diamond pipes are fairly cheap and can do almost everything easier. Why even bother getting to steel? It's much easier to build a simple solar ...
by MagusUnion
Mon Oct 10, 2011 10:32 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

Mason11987 wrote: Looks like I need to get access, you can make it public somehow I think.
Gah! Try it again... forgot about that, sorry...
by MagusUnion
Mon Oct 10, 2011 10:19 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

https://docs.google.com/spreadsheet/ccc?key=0Akv8HvGBTCR3dEpsa1ZnQnc0bUl4dENGSW1YUlZvd0E&hl=en_US#gid=0 The following is a chart showing what blocks are commonly consumed by which Forge Mods. Stone includes all Cobble as well as Obsidian. Flowers include mushrooms in it's equation. Bonemeal also...
by MagusUnion
Mon Oct 10, 2011 9:43 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

Gilberreke wrote: Well, that's a nice idea. Only problem is it is totally off-topic in this thread.
I'll just start a separate one then... :-/
by MagusUnion
Mon Oct 10, 2011 9:33 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

Your idea SEEMS very linear, stacking item prereqs.together in such a fashion as to 'tier' into each mod for their functionality. What I'm suggesting is a non-linear, or paralleling tech tree where each mod runs together simultaneously, in such a way that they could work without the added recipe cha...
by MagusUnion
Mon Oct 10, 2011 9:25 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

Mason11987 wrote: -words-
If you want to be that linear, then be that linear...

And fine, I'll get out of your thread as well...

Edit: and no, I don't use Mod packs for mods either.. I was the first to get all the forge mods working together anyways...
by MagusUnion
Mon Oct 10, 2011 8:56 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

edit: The biggest problem with BC, IC^2 and EE combined with each other (BTW or not) is the Macerator. Take iron, for example. One ore makes two dusts, each becoming 1 bar. 2 bars can make 3 glowstone, and 4 glowstone can become 2 Iron ore. If you pipe devices together properly and insert half a st...
by MagusUnion
Mon Oct 10, 2011 12:27 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

UU matter is dangerous to produce in mass quantities. It requires a massive input of power and produces very very slowly, and a Safe-setup reactor won't provide near enough energy to produce UU matter in any sizable amount.. Really? Take a look at this then: http://www.youtube.com/watch?v=0u8vuMDY6...
by MagusUnion
Sun Oct 09, 2011 10:44 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

You really don't get that stuff in EE super fast by itself , and that item that lets you blast holes in walls eats up fuel at an insane speed. Fixed. The problem is not EE as a mod. The problem is EE with other mods ... quite a jarring difference there... I can also bet that alot of the 'tech tree'...
by MagusUnion
Sun Oct 09, 2011 9:57 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

You answered your own question in the quote you questioned. You'll only start saying things like I say things if you keep trying hard to make less sense while trying hard to make sense... Well, using UU Matter for this is a good way to make EE end-game... Making IC machines would be much harder hav...
by MagusUnion
Sun Oct 09, 2011 9:41 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

What we could do is code it so that you require a certain level in order to access EE. and in order to get that level you have to craft items not through mining and such. Either Disabling or altering the slimeball -> P. Stone recipe would be your best bet. It seems to be the item that actually mess...
by MagusUnion
Sun Oct 09, 2011 9:28 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13156

Re: Combining mods - Tech Progression and Gameplay

You're basically running the same setup as I am, except I don't even touch EE (too useful imo... and I find it's extremely hard to balance other mods around it...) The best way I can come up with playing the major 3-4 Forge mods is this: Don't barrel down the path of all of them at once. Reason for ...
by MagusUnion
Sun Oct 09, 2011 1:13 am
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V2.96)
Replies: 100
Views: 27625

Re: New Release! (BTW V2.96)

Repeating crossbow A repeating crossbow is a crossbow where the separate actions of stringing the bow, placing the bolt and shooting it can be accomplished with a simple one-handed movement while keeping the crossbow stationary. This allows a higher rate of fire than a normal crossbow. More complex...
by MagusUnion
Sun Oct 09, 2011 12:52 am
Forum: Better Than Wolves Discussion
Topic: Dynamo v1.36 - BTW/IC² Addon
Replies: 100
Views: 13026

Re: Dynamo v1.21 - BTW/IC² Addon

Hey, since you made it so that BTW can power IC, and the other chap whose name I cannot remember or spell at the moment made it so that BTW can power BC, I don't suppose one of you could finish this nice little modding triangle with a transformer to turn IC's energy units into BuildCraft...power? I...
by MagusUnion
Sun Oct 09, 2011 12:38 am
Forum: Better Than Wolves Discussion
Topic: BTW: Design Philosophy
Replies: 289
Views: 50354

Re: BTW: Design Philosophy

Magus, I don't seem to understand the problem. I have had a tremendous weekend of fun playing battlefield. I would never, ever point a gun at someone in real life, nor am I aggressive, domineering or whatever else. It's a game and should be treated as such. Now in Minecraft, also a game, there are ...