Search found 10 matches
- Wed Sep 17, 2014 8:20 am
- Forum: BTW Feedback & Ideas
- Topic: Hardcore Sinkholes: looking for feedback
- Replies: 33
- Views: 12258
Re: Hardcore Sinkholes: looking for feedback
I have no problems with this feature. I already avoid traveling through deserts to begin with because of how slow sand is, and if I really need to travel through one I can just place torches to both check for the holes and to mark out a safe path back.
- Sat Jan 18, 2014 6:50 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.89PHILLIP)
- Replies: 46
- Views: 26076
Re: New Release! (BTW V4.89PHILLIP)
Are you sure it's an error? I just assumed that the new theme for potion brewing was male genitals instead of the golden vegetables.will_holmes wrote:This is brilliant, well done. One tiny niggle is that it's spelled "venom sac" instead of "venom sack". Other than that, it looks exciting!
- Sun Dec 09, 2012 7:20 am
- Forum: BTW Bug Reports
- Topic: Boiled Potato creates pink particles when eating it
- Replies: 2
- Views: 919
Boiled Potato creates pink particles when eating it
As per title, the boiled potato creates pink particles as if it was raw meat when you eat it.
- Mon Aug 20, 2012 2:26 pm
- Forum: BTW Bug Reports
- Topic: Companion cubes don't rotate on turntables
- Replies: 1
- Views: 356
Companion cubes don't rotate on turntables
As the subject says, companion cubes no longer rotate on turntables in the latest release. Torches attached to the sides still rotate around it and other blocks seem to rotate fine. Edit: Just noticed that the facing changes when a block next to it changes. I'm guessing it's the client-side is not b...
- Sat Apr 21, 2012 1:34 am
- Forum: BTW Suggestions & Ideas
- Topic: Alternative non-anvil detector block recipe
- Replies: 5
- Views: 662
Re: Alternative non-anvil detector block recipe
If you think the BUD pistons are in the "bug category" there are also regular old dispenser timers, they're not perfect but they're still cheap and more effective than harvesting by hand.
- Fri Dec 23, 2011 12:41 pm
- Forum: BTW Bug Reports
- Topic: Infinite (mechanical) power!
- Replies: 2
- Views: 455
Infinite (mechanical) power!
Step 1: Create a loop out of gearboxes with three axles between each two boxes but with one axle missing next to the gearbox receiving power from above. http://i.imgur.com/O9eOt.png Step 2: Add water-flow under the loop and attach a waterwheel. http://i.imgur.com/tn2OQ.png Step 3: Close the loop. ht...
- Fri Dec 16, 2011 5:00 pm
- Forum: BTW Suggestions & Ideas
- Topic: Soul Sand in Planters?
- Replies: 15
- Views: 1159
Re: Soul Sand Planters
What would we be able to do with a soulsand planter that we already can't do with a regular soulsand block?
- Tue Nov 29, 2011 3:56 am
- Forum: Better Than Wolves Discussion
- Topic: BTW Lurking?
- Replies: 91
- Views: 5413
Re: BTW Lurking?
I was going to make that joke seconds before you posted. But yeah, lurker here too.FlowerChild wrote:Hi, my name is FlowerChild, and I'm an al....
Oh, sorry. Wrong forum.
- Fri Sep 02, 2011 7:04 am
- Forum: BTW Suggestions & Ideas
- Topic: Rendering bone meal into glue
- Replies: 3
- Views: 456
Re: Rendering bone meal into glue
Personally I have a moat surrounding my base that simply murders and collects from whatever happens to fall into it. Of course, if you have separate farms for passive and hostile mobs you won't have this problem but it'd be a nice feature to have for traps that catch both kinds of mobs.
- Fri Sep 02, 2011 6:26 am
- Forum: BTW Suggestions & Ideas
- Topic: Rendering bone meal into glue
- Replies: 3
- Views: 456
Rendering bone meal into glue
As the subject says, I'd like to see bone meal being able to be rendered into glue the same way as unmealified bones. I see no reason why this shouldn't be possible and I imagine it'd be fairly easy to implement. Why would it be useful though? Currently leather, bones and arrows are mob-drops that s...