Search found 357 matches

by devak
Sat Jul 05, 2014 3:16 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 4144460

Re: Vanilla Minecraft News Discussion

Very interesting quotes above, and I agree with them completely. I've been playing Planet Explorers myself recently and found the exact same things. I read through the article and it reminded me why Minecraft impressed me when i started. Given the recent dark times of MC, i spontaneously felt 3 yea...
by devak
Sat Jul 05, 2014 11:02 am
Forum: Better Than Wolves Discussion
Topic: Is Plate armor really worth it?
Replies: 8
Views: 1496

Re: Is Plate armor really worth it?

I never realized that the armor wore unevenly because they had different durability. I always figured there was some kind of oddball hidden hit location mechanic going on. Weird. I've seen it in the code, yet i had forgotten all about that. Yea to me SFS armor is something you put in your chest wit...
by devak
Sat Jul 05, 2014 10:59 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 4144460

Re: Vanilla Minecraft News Discussion

hesitate with shame when I HAVE to tell someone I play "Minecraft" cus they'd have no idea what Better than Wolves is. Yea, for me it's a "well i do hate minecraft but i love a mod for it". People simply don't understand, and i can't even blame them. A minecraft related snippet:...
by devak
Thu Jun 26, 2014 12:25 pm
Forum: Off-Topic
Topic: In defense of poop
Replies: 9
Views: 1841

Re: In defense of poop

You sir made my day :D

Poop as a "maintain your ship" mechanic has got to be up there as one of the best running gags!
by devak
Fri Jun 13, 2014 5:51 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

I feel a certain sense ov déjà vu... Soon there will be a "Better than engineering" out there. Hehe...gods no. Please...please no... I really wish "professional modder" were actually a thing, but barring that, I really need to stop doing this shit :) "OCD sounds so negative...
by devak
Tue Jun 10, 2014 6:57 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

I just feel like having a reason to build a larger ship to ferry your small craft efficiently between sites and provide a recharging station would add a lot to the sense of progression Hmmm...true that. Might be cool if small reactors didn't even exist and small ships were entirely dependent on lar...
by devak
Mon Jun 09, 2014 2:27 pm
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

note: at 6KW per panel, you'd need 94 or so to run a refinery. (560Kw vs 6kw per panel) so building a proper-powered solar refinery is madness. well maybe if you just get too many solar panels from raiding ships you can do it, but building it (and that requires platinium - a pain in the ass) is goi...
by devak
Sun Jun 08, 2014 9:47 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

yea this happened to me the other day. I discovered my refinery ran out of fuel. luckily it has solar panels so i just needed to dump some Ore into the refinery to start everything up again. Similarly, i use it to power a beacon so i never lose my way. Cause one game, i was out pirating when the re...
by devak
Sat Jun 07, 2014 7:17 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

my idea was to have enough solar to power a refinery so that if I ran out of fuel there is enough to jump start everything on a side note though 6 solars can power an assembler if you don't mind the powering on and off sounds yea this happened to me the other day. I discovered my refinery ran out o...
by devak
Fri Jun 06, 2014 5:49 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

If I'm understanding the merge block from the video though, should be possible to setup one of these things so that the merged ship winds up hooked up to an ejector on the other one which then spews stuff into a collector on the same ship. Not sure if that would be worthwhile though as at that poin...
by devak
Thu Jun 05, 2014 3:10 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

So I've bought the game as well, all is well except the fact that I can't find the optimal generation settings for me. I'm looking for something that involves a lot of transporting from one place to another (to use trains), as well as adding extra biters for difficulty. Always when I generate a new...
by devak
Tue Jun 03, 2014 3:40 am
Forum: Off-Topic
Topic: The Stomping Land
Replies: 10
Views: 1685

Re: The Stomping Land

Gilberreke wrote:[picture]
So, the Rust syndrome?
by devak
Fri May 30, 2014 5:03 pm
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

I find that trains in combination with intelligent arms and boxes provide a better solution to long distance transportation than belts. I have had set up my oil transportation with drones even over long distance because it would have taken two belt lines to each location (for some reason I was only...
by devak
Fri May 30, 2014 3:51 am
Forum: Off-Topic
Topic: Space engineer
Replies: 150
Views: 68340

Re: Space engineer

Actually here's a couple from my most developed world. Was from a previous release (still haven't tried the latest yet), so things might be a bit funky in relation to how things work now, and I don't have any welders in it: http://i.imgur.com/B3xNDc6.png Ship up top is my grinder. Small ship in the...
by devak
Fri May 30, 2014 3:48 am
Forum: Off-Topic
Topic: Better Than Starting Manned (Flower's WIP KSP mod )
Replies: 1037
Views: 397006

Re: Better Than Starting Manned (Flower's WIP KSP mod )

jorgebonafe wrote:
FlowerChild wrote:Hey! Now you're just playing dirty. Besides, I think my nipple hair looks quite festive ever since I started braiding it.
Is Flowerchild is morphing from an eldritch horror to a viking?
viking eldritch horror, with horned helmets.
by devak
Fri May 30, 2014 3:40 am
Forum: Off-Topic
Topic: If you ever want to have no idea what is going on...
Replies: 17
Views: 3708

Re: If you ever want to have no idea what is going on...

LupusExMachina wrote:I heard german sounds very much like a constant declaration of war if you don't understand it. Anyone can confirm?
i don't know, but i find german sounds best when shouted.
by devak
Wed May 28, 2014 7:16 am
Forum: Off-Topic
Topic: If you ever want to have no idea what is going on...
Replies: 17
Views: 3708

Re: If you ever want to have no idea what is going on...

does this only work when you don't understand german?
by devak
Wed May 28, 2014 7:15 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

Honestly, it feels like a bit of a let down. I do know I saw something from the dev about the end game being weak and that it needs more work, and if this is what is meant by that, then I would tend to agree :) Aside from unlocking oil and the drones, yea that's all you're getting out of mid-late g...
by devak
Sun May 25, 2014 2:02 pm
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

I'd like to point out that a dozen of laser turrets causes HUGE power spikes... i know, i lost an outpost when i was turret-creeping. I've designed a setup where my solar panels are primaries and my steam engines are my secondaries along with a 1.1GJ capacitor bank (normal drain 10MW). Because of m...
by devak
Sat May 24, 2014 9:18 am
Forum: Off-Topic
Topic: <pours one on the curb for Drew>
Replies: 6
Views: 1090

Re: <pours one on the curb for Drew>

ThePowerofTower wrote:Will you claim the child?
he can always claim its soul for a ritual of some kind.
by devak
Thu May 22, 2014 5:52 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

As far as I know the spawners cosume pollution and spawn attackers. So the more your pollution spreads more spawners are going to send biters towards you. Also spawners can be spawned out of nowhere (i don't know what causes it) so you may need to scout the area now and then. I've read somewhere th...
by devak
Wed May 21, 2014 5:07 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

as an indication: Aliens will roughly attack when closer than 1.5 radar dish distances. This means that if aliens are far enough, you probably won't be bothered. This also means that when polluting the aliens may grow a LOT stronger than you anticipate and your countermeasures are inadequate. (note:...
by devak
Tue May 20, 2014 9:57 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

Zoomed out on my base, and thought it looked pretty cool, so thought I'd share :) I think I may be screwed though. I can't figure a way off my island, and without any aliens on it, I can't collect artifacts and thus can't proceed in tech beyond a certain point :\ Holy cow, that's cool. (and yes, yo...
by devak
Tue May 20, 2014 3:17 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 53092

Re: Factorio: A game all about automation

Now I suddenly have a tangle of pipes pumping fluids all over the place in a highly disorganized fashion as I muddle my way through processing oil into various resources. Too cool :) Ha ha... noob. sorry that's a joke. I've rebuilt every part of my base for like, 5 times at least to untangle the me...
by devak
Sat May 17, 2014 9:34 am
Forum: Off-Topic
Topic: PC Help
Replies: 11
Views: 2142

Re: PC Help

video card purchase depends strongly on what you play.

For BF3-4 you might wanna drop a few extra bucks, but MC doesn't need much more than a potato