Search found 35 matches
- Sun Feb 04, 2018 10:34 am
- Forum: BTW Feedback & Ideas
- Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
- Replies: 221
- Views: 687388
Re: The Feature Request / Suggestion Thread - LIMITED TIME O
Can you give me some idea as to what this does for you? I'm comparing old and new side by side, and the most I can work up is a 'meh'. I actually find the new tree-type specific textures a bit cheesy looking. Not sure if I explained what I wanted very well: https://i.imgur.com/yRosZNm.jpg I find it...
- Fri Feb 02, 2018 9:40 am
- Forum: BTW Feedback & Ideas
- Topic: The Feature Request / Suggestion Thread - LIMITED TIME ONLY
- Replies: 221
- Views: 687388
Re: The Feature Request / Suggestion Thread - LIMITED TIME O
Aesthetically, backporting the log ends would make me very happy (ie, birch and spruce logs look like they have birch and spruce wood inside them, rather than oak). You've before mentioned wanting more uses for spider drops; have you considered making spider eyes a component in Redstone eyes? If the...
- Fri Jul 15, 2016 9:03 am
- Forum: Off-Topic
- Topic: Reactor Idle and Factory Idle - assembly incremental games
- Replies: 23
- Views: 15644
Re: Reactor Idle and Factory Idle - assembly incremental gam
So, I was initially put off on the first big wait (plastic to electronics), but after revisiting the game a week later, I've accepted 2-3+ days waits as part of it. Now saving up gun money to invest in a big research push towards engines, I find the biggest problem limiting component density, isn't ...
- Fri Dec 11, 2015 4:43 pm
- Forum: Off-Topic
- Topic: StarWars 1-3 fan theory about Jar Jar Binks
- Replies: 37
- Views: 8090
- Sun Nov 22, 2015 9:36 pm
- Forum: Better Than Wolves Discussion
- Topic: Mobfarm platform design
- Replies: 29
- Views: 6968
Re: Mobfarm platform design
I went with 4 4x4 platforms arranged in a 2x2 pattern, surrounded by vine traps, with two blocks worth of padding between the solid blocks of the platform. This has the bonus of requiring exactly 64 blocks for the platforms, and 64 + 16 vine traps, which makes for an easy 4 stacks of blocks and 5 st...
- Wed Nov 04, 2015 3:09 am
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
So no one stopped to consider that maybe the fun was in alternatingly figuring these out with many people? :p You guys basically ended the thread. The idea was to do one at a time :/ In my defense, I did point out that I was breaking things with the hyperbolic functions. I think most of the puzzle ...
- Wed Nov 04, 2015 2:25 am
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
Funnily enough, I've never seen ceiling in a textbook, but, yes, if we've got the full math.h in here, we can probably do better than just int/floor.
- Tue Nov 03, 2015 10:10 pm
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
Actually, iterated hyperbolic functions start breaking things. They grow slowly at first, but close enough to an additive ramp that you can get 1 int(cosh(cosh(1))) = 2 int(sinh(sinh(sinh(sinh(1))))) = 3 int(cosh(cosh(cosh(1)))) = 5 You can get all the numbers between 1 and 10 using two 1's each thi...
- Tue Nov 03, 2015 9:14 pm
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
int((1 . log(1)) ^ sqrt(1 + 1)) = 25 If we're allowed to use recursive and nested functions (and bitshifting)... (1 . A(1, 1)) << 1 = 26 ...where A is the Ackermann-Peter function . There's a table partway down, if you don't want to write it out. int(cosh(1 + 1 + 1 + 1)) = 27 A(A(1, 1), int(cosh(cos...
- Tue Nov 03, 2015 3:08 pm
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
If we're allowed to use functions: int(sqrt(1 + 1) * (1 . sin(1))) = 14 I'm not sure 1 . 0.5 = 15 or 105, but you can use a similar trick for 15: int(sqrt(1 + 1) * (1 . 1)) = 15 and, for 17 and 18 (assuming tanh and sin is taking radians) 1 . int((1 . log(1)) * tanh(1)) = 17 1 . int((1 . log(1)) * s...
- Mon Nov 02, 2015 8:37 pm
- Forum: Off-Topic
- Topic: Smal Mathgame inbetween
- Replies: 27
- Views: 9155
Re: Smal Mathgame inbetween
Log(1) is zero, as 10 ^ 0 = 1
And, we skipped 9, but it's easy to catch up to where we were supposed to be.
1 . (1-1) - 1 = 9
1 . (1-1) * 1 = 10
1 . 1 * 1 * 1 = 11
1 . (1 + 1) * 1 = 12
1 . (1 + 1 + 1) = 13
And, we skipped 9, but it's easy to catch up to where we were supposed to be.
1 . (1-1) - 1 = 9
1 . (1-1) * 1 = 10
1 . 1 * 1 * 1 = 11
1 . (1 + 1) * 1 = 12
1 . (1 + 1 + 1) = 13
- Fri Oct 09, 2015 3:20 pm
- Forum: Off-Topic
- Topic: The Martian
- Replies: 51
- Views: 15798
Re: The Martian
Maybe the book is this way too, I haven't read it, but I was utterly disappointed and couldn't enjoy the movie at all. The book is that way, and it's deliberate. See this interview "There are a bunch of severe psychological effects that would happen to someone being isolated for almost two yea...
- Sun Oct 04, 2015 5:43 am
- Forum: Off-Topic
- Topic: The Beginner's Guide (game) (SPOILERS)
- Replies: 4
- Views: 1446
Re: The Beginner's Guide (game) (SPOILERS)
I picked it up. I think it's a beautiful little story. It's not without faults. If you're reading this and haven't played it, you should probably play it first. I'd say the story is fiction. Coda isn't a real person. Danny might be talking about his own inner thoughts, but if there's any ties to rea...
- Sun Sep 27, 2015 2:36 pm
- Forum: Better Than Wolves Discussion
- Topic: HC slime stories & discussion [spoilers]
- Replies: 18
- Views: 5751
Re: HC slime stories & discussion [spoilers]
I found some in the bottom strata; luckily I was fighting downhill. Those slimes were vicious.A dead man wrote: ....nope, no hard core, just slime all the way throu--AAAAAAAAAA
- Mon Apr 20, 2015 3:20 pm
- Forum: Off-Topic
- Topic: Rimworld Alpha 10
- Replies: 2
- Views: 1072
Re: Rimworld Alpha 10
So far, I haven't found it very impactful. Until the latest hotfix, it made it far harder to recruit prisoners (the combination of low joy + cabin fever made them very unhappy; I had six prisoners at one point.), but even then, I still recruited most of them, especially with the free colonists you g...
- Sat Mar 28, 2015 7:04 pm
- Forum: Off-Topic
- Topic: Cool Videos 2 - No Youtube Tags, Use URLs -
- Replies: 332
- Views: 349758
- Thu Feb 26, 2015 12:25 am
- Forum: Off-Topic
- Topic: RimWorld Alpha 9
- Replies: 116
- Views: 23476
Re: RimWorld Alpha 9
All this while I was thinking about doing the same thing. Right now the game seems to suffer from a lack of change in technology. With Cassandra, everything scales up, but I don't find myself doing things particularly differently as the game goes on. Sentry Guns are a symptom of this: they're a mid-...
- Sat Dec 13, 2014 2:08 pm
- Forum: Off-Topic
- Topic: Steam Sales
- Replies: 602
- Views: 429566
Re: Steam Sales
GoG.com is having a big winter bundle sale. I picked up all of the Impressions Games city builders on the cheap, but there's a bunch of other stuff.
- Thu Dec 11, 2014 7:50 pm
- Forum: Off-Topic
- Topic: Android or Windows Phone?
- Replies: 11
- Views: 2140
Re: Android or Windows Phone?
Even iOS supports custom keyboards, but Windows Phone doesn't. My next phone is going to be an iPhone, but if that wasn't an option, I'd stick with Android for a few more versions; the Nexus line has done me and my family quite well, and I'd probably upgrade to the Nexus 6 from my Nexus 4 sometime n...
- Tue Dec 09, 2014 2:58 am
- Forum: Off-Topic
- Topic: [possible spoilers?] BTW version numbers speculation
- Replies: 9
- Views: 1552
Re: [possible spoilers?] BTW version numbers speculation
Bonus BS theory!!!! this is really obscure and I hold no hopes of this one being true: What if it is musical notes? where the "b" represents a "flat" rather than "bugfixing versions" so, C, C(flat), D, E, E(flat), F, F(flat) It actually sounds kinda like Hindemith if y...
- Tue Dec 02, 2014 4:26 am
- Forum: Off-Topic
- Topic: Unusual/Interesting Morrowind Classes
- Replies: 8
- Views: 2267
Re: Unusual/Interesting Morrowind Classes
I remember playing a lot of Morrowind when I was a kid (mostly using the soultrap-on-target spell glitch), but I've played a lot of Oblivion and Fallout 3/NV in more recent years, so I don't remember the way the RPG mechanics work very well. However, I do remember an excellent character guide for a ...
- Tue Sep 16, 2014 6:06 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 2933323
Re: Vanilla Minecraft News Discussion
Yeah, I suspect if MS were interested in card games, they'd be aiming to buy the rights to MtG, not Mojang ;) They could probably do a better job than Wizards does when it comes to the online client, but I don't think Hasbro is letting go any time soon. I'm not sure whether it'll be Minecraft: the ...
- Sat Aug 09, 2014 1:15 am
- Forum: Off-Topic
- Topic: Hayao Miyazaki Tribute
- Replies: 7
- Views: 936
Re: Hayao Miyazaki Tribute
I think they're all translated and on DVD or Blu-Ray. It doesn't seem that they're on Netflix, Amazon, Hulu or Crunchyroll, though.
Your best bet is probably to see if you can pick up secondhand VHSs at thrift or charity stores, if you don't mind the dubs (and VHSs).
Your best bet is probably to see if you can pick up secondhand VHSs at thrift or charity stores, if you don't mind the dubs (and VHSs).
- Sat May 10, 2014 3:32 am
- Forum: Off-Topic
- Topic: MBTI - Myers Briggs Type Indicator - Typology
- Replies: 16
- Views: 2174
Re: MBTI - Myers Briggs Type Indicator - Typology
Thought I'd double the point that most tests I've taken are usually very clear in what each question is accessing (especially if you know how the characteristics are separated), meaning that one's own self-image is going to affect the result more than actual behavior of the person, not to mention th...
- Wed Apr 30, 2014 3:13 pm
- Forum: Off-Topic
- Topic: Mobile Games
- Replies: 15
- Views: 2049
Re: Mobile Games
I've been playing a lot of Ridiculous Fishing , by the same guys who did Luftrausers. Before that, Threes , (which came before 2048--2048 is a clone of 1024, which is a clone of Threes), and before that Hundreds (partly by the guy who made Canabalt). To be honest, however, I've dumped the most time ...