Search found 150 matches
- Fri Feb 27, 2015 7:07 am
- Forum: Off-Topic
- Topic: RimWorld Alpha 9
- Replies: 116
- Views: 26466
Re: RimWorld Alpha 9
Great, a new mod with a great promise right after I binged on RimWorld for over a week and am right now sick of it again :D Given your track record, I'll try this eventually, not a doubt about that. Here are some mods I played with this last week: Pawn State Icons Quality of Life Mod: Displays mood ...
- Fri Feb 06, 2015 5:26 pm
- Forum: Off-Topic
- Topic: Is DirectX 12 really that big of a deal?
- Replies: 1
- Views: 716
Is DirectX 12 really that big of a deal?
Sorry for the click-baity headline... The last few days I started to research DX12. Basically all I'm reading is how fucking awesome it is http://www.littletinyfrogs.com/article/460524/DirectX_11_vs_DirectX_12_oversimplified http://www.anandtech.com/show/8962/the-directx-12-performance-preview-amd-n...
- Tue Feb 03, 2015 10:27 am
- Forum: Off-Topic
- Topic: Medieval Engineers
- Replies: 38
- Views: 8540
Re: Medieval Engineers
yeah, I did some reading in the mean time. I was under the impression that they are using unity, which they are NOT. AFAIK, what they want to do would not be possible with unity, but they developed their own engine for both "engineers" games, VRAGE 2.0, so my initial post is invalid. That ...
- Tue Feb 03, 2015 4:37 am
- Forum: Off-Topic
- Topic: Medieval Engineers
- Replies: 38
- Views: 8540
Re: Medieval Engineers
Lie-to-children A lie-to-children is a simplified explanation of technical or complex subjects as a teaching method for children and laypeople, first described by science writers Jack Cohen and Ian Stewart. The word "children" should not be taken literally, but as encompassing anyone in t...
- Mon Feb 02, 2015 5:07 pm
- Forum: Off-Topic
- Topic: Medieval Engineers
- Replies: 38
- Views: 8540
Re: Medieval Engineers
As far as I know, they didn't send the demo to some random youtuber. They send him the video to talk over, and this is on the official channel. Nobody else tried it. It might even be somewhat prerendered, even if it doesn't look like it. In single player this is no problem, and I don't think running...
- Mon Feb 02, 2015 7:22 am
- Forum: Off-Topic
- Topic: Medieval Engineers
- Replies: 38
- Views: 8540
Re: Medieval Engineers
They've got a new video up about structural integrity:
https://www.youtube.com/watch?v=CpS5XGjb3jg
While it looks really nice as sort of a tech demo, I can't really imagine how this will ever work as a multiplayer thing with that level of complexity
https://www.youtube.com/watch?v=CpS5XGjb3jg
While it looks really nice as sort of a tech demo, I can't really imagine how this will ever work as a multiplayer thing with that level of complexity
- Fri Jan 09, 2015 5:13 am
- Forum: Off-Topic
- Topic: 7 Days to Die - and How I'm now Spoiled
- Replies: 348
- Views: 137099
Re: 7 Days to Die - and How I'm now Spoiled
Some infos on Alpha 11, coming late Feb (or later): Alpha 11 Status Folks we’re back from our holiday break and ready to talk a little about Alpha 11 and some of the cool things we’re either working on already or our on our list and could make it in. A disclaimer Alpha 11 has an ambitious list so it...
- Wed Dec 24, 2014 7:46 pm
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees Mod
@Sarudak The safes are not accessible at your tech level, you *could* hit them with your stone axe for about half an hour... theoretically... but you need to have an auger or a pickaxe to crack the safes. Mark the houses you found a safe in by putting a Sofa in front, so you can quickly farm all the...
- Sat Dec 20, 2014 1:27 pm
- Forum: Off-Topic
- Topic: Steam Sales
- Replies: 602
- Views: 559634
- Wed Dec 17, 2014 9:49 am
- Forum: Better Than Wolves Discussion
- Topic: My experiences with BTW and praise to FC
- Replies: 12
- Views: 2000
Re: My experiences with BTW and praise to FC
You, sir, are truly modest. For denying to be the son of god? Yeah... no... No offence, but... Superlatives, man... “As humans, we waste the shit out of our words. It’s sad. We use words like “awesome” and “wonderful” like they’re candy. It was awesome? Really? It inspired awe? It was wonderful? Ar...
- Tue Dec 16, 2014 5:02 am
- Forum: Off-Topic
- Topic: Breaking Bad, the Fly episode
- Replies: 6
- Views: 1459
Re: Breaking Bad, the Fly episode
There are multiple interpretations about what the episode "The Fly", and also the random flies that appear throuout the series, mean. Here are some random interpretations, pick the one you like the most :D Some of them are conflicting, and that is intentional on my part, there isn't one tr...
- Tue Dec 16, 2014 4:34 am
- Forum: Off-Topic
- Topic: 7 Days to Die - and How I'm now Spoiled
- Replies: 348
- Views: 137099
Re: 7 Days to Die - and How I'm now Spoiled
You can opt-in to a "beta" of a specific version. Steam->7 Days to Die->Properties->Betas->pick your favorite version in the dropdown. It looks like they've made entries from A8.6 through to A10.3 at this time. What a strange new world we live in, where you can beta-test an obsolete alpha...
- Mon Dec 15, 2014 7:40 am
- Forum: Off-Topic
- Topic: 7 Days to Die - and How I'm now Spoiled
- Replies: 348
- Views: 137099
Re: 7 Days to Die - and How I'm now Spoiled
Lot of discussion already going on about that in the BTGB thread on the 7 Days forum. Even if you don't have an account, you might want to check the thread out to keep on top of what's going on with the mod. I don't have an account there, but I do read the thread from time to time, propably more no...
- Mon Dec 15, 2014 6:05 am
- Forum: Off-Topic
- Topic: 7 Days to Die - and How I'm now Spoiled
- Replies: 348
- Views: 137099
Re: 7 Days to Die - and How I'm now Spoiled
Some of the random POIs are ginormus. I can't see the fun in that, I think I'll skip 10.3 for now. I hope the pimps adjust it a bit soon, I can't really imagine that this is intended. It's a shame you can't put an update on hold and update as you please, but since it's open access alpha and we are b...
- Sun Dec 14, 2014 8:08 am
- Forum: Off-Topic
- Topic: 7 Days to Die - and How I'm now Spoiled
- Replies: 348
- Views: 137099
Re: 7 Days to Die - and How I'm now Spoiled
Alpha 10.3 is here: -Changes to the character creation menu. Fluff fluff and fluff. I hope they are done with it for now. Other than that, some fine tuning to the ATM pretty unpolished and somewhat broken wellness system: -Added a new wellness curve, It’s easier to earn wellness when your wellness i...
- Fri Dec 12, 2014 9:37 am
- Forum: Off-Topic
- Topic: Factorio: A game all about automation
- Replies: 123
- Views: 52500
Re: Factorio: A game all about automation
What settings do you guys play? The default is just too easy! I want to feel some pressure to tech up and expand. At the moment I am nearly asleep just blitzing early research. I play with ore and oil deposits set to low frequency, very small or small size, and richness set to very good. With that ...
- Thu Dec 11, 2014 6:18 pm
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.15 for Alpha 1
How I feel right now You obviously *aren't* just talking about what happens when you open an individual bookshelf as if you were doing so in a library, I'm pretty sure we wouldn't be having this discussion at all except in maybe "there's way too many books" terms. Also, in your own modifi...
- Thu Dec 11, 2014 9:53 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.15 for Alpha 1
Nope, not really. RNG means random number generator. You not finding skill books is dependent on the entire determinism of the game, not a single dice roller. Before you open that book case, you first had to find it, which depends on a bunch of factors, including zombie spawns, terrain generation, ...
- Thu Dec 11, 2014 6:35 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.15 for Alpha 1
Hey man. I typed a big response yesterday, which sadly was deleted by "please log in again". Propably for the better, since it was way too long again. I'll make it short, since I tend to ramble on anyway (english is not my first language. I think this especially is a problem when it comes ...
- Wed Dec 10, 2014 4:39 pm
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.15 for Alpha 1
Don't really care about the individual adjustments you make for your own play, nor do I want to start running a modding tutorial. I wasn't asking you directly, more in the lines of anybody who might read it. But sorry, you're right, this isn't the right place for it, in any case. The approach I've ...
- Wed Dec 10, 2014 10:23 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.15 for Alpha 1
I played this mod for over 45 hours now, spread out over many games. My overall opinion is very good, and the potential is incredible. My big/only problem with it right now is the fact that progression is too random, and too tedious, as you propably know yourself. You are a great designer, you have ...
- Tue Dec 09, 2014 7:44 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.13 for Alpha 1
I want to take a look at the movement speed for animals and see if I can tweek it given yesterday I discovered it's fairly easy to chase one down with a club which messes around quite heavily with the desirability of firearms for hunting, and makes it much more of an early game activity for somethi...
- Mon Dec 08, 2014 8:14 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.13 for Alpha 1
IMO, this is a good thing, as the environment is so utterly saturated with trash everywhere that if looting it is somehow beneficial, you're encouraging the player to have a crap time by going through each and every pile of it. I think that's the crux of the matter. After thinking about it a bit, I...
- Sun Dec 07, 2014 7:10 am
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.13 for Alpha 1
Knowing the golden rod recipe is basically valuable if you ever need to respawn, and ups your survivability under those circumstances. Antibiotics can be found in the environment, and create a desperate scavenging game if you get infected before knowing the recipe. The skill book for them is also a...
- Sat Dec 06, 2014 9:15 pm
- Forum: Off-Topic
- Topic: 7 Days To Die: Better Than Giant Bees Mod
- Replies: 164
- Views: 35445
Re: 7 Days To Die: Better Than Giant Bees - 1.13 for Alpha 1
Feedback time for 1.13! I will never be able to play 7DTD without BTGB. That is about the highest praise I can give for this mod. 7DTD is propably my favorite indie game of the last 2 years, and my most played game (AAA included) this year by a huge margin. BTGB is shaping up to be the experience I ...