Search found 26 matches
- Tue May 19, 2015 12:54 pm
- Forum: Better Than Wolves Discussion
- Topic: How do I create a Beast™?
- Replies: 5
- Views: 1687
Re: How do I create a Beast™?
*presses the containment facility's Purge button in panic*
- Mon May 18, 2015 1:48 pm
- Forum: Better Than Wolves Discussion
- Topic: How do I create a Beast™?
- Replies: 5
- Views: 1687
How do I create a Beast™?
So I need livers of the beast for villager trades, but can't figure out how to turn wolves into beasts. The wiki states you need only feed rotten flesh to a wolf and it will be come one, but if I feed any of my wolves rotten flesh, they'll just eat it until full with no ill effects. I tried the same...
- Wed May 13, 2015 11:06 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Caste System
- Replies: 4
- Views: 1974
Re: Hardcore Caste System
Thanks!
- Wed May 13, 2015 10:47 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager trades don't accumulate XP
- Replies: 2
- Views: 835
Re: Villager trades don't accumulate XP
Oh, I see. Wanted to get familiarized with the new trade mechanics but I guess that'll have to wait then.
- Wed May 13, 2015 10:31 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager trades don't accumulate XP
- Replies: 2
- Views: 835
Villager trades don't accumulate XP
Whenever I complete a trade with a villager, I get the red X in the window and the sprites around the villager when I close the window, but upon interacting with the villager again, no progress was made to the XP bar even though a new trade is now being offered. At first I thought it was just my tex...
- Wed May 13, 2015 3:02 am
- Forum: BTW Bug Reports
- Topic: Villager trades don't accumulate XP
- Replies: 1
- Views: 814
Villager trades don't accumulate XP
Not sure if actual bug or if I'm just doing something wrong, but: Whenever I complete a trade with a villager, I get the red X in the window and the sprites around the villager when I close the window, but upon interacting with the villager again, no progress was made to the XP bar even though a new...
- Wed May 13, 2015 1:29 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Caste System
- Replies: 4
- Views: 1974
Hardcore Caste System
Two quick questions: - What are the different caste levels and how are they ranked? The wiki seems to imply blacksmith is the highest caste level, and priests and librarians are on the same level, but nothing is said about butchers/farmers. I assume farmers are the lowest, but where do butchers rank...
- Sat May 09, 2015 1:44 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Re: Can't figure out a low-tech item detector
In case you didn't have enough overly complicated solutions yet... Egg drops on pressure plate. Sticky piston pulls pressure plate out of the way. Normal piston pushes egg into hopper. Sticky piston puts pressure plate back. Dispenser spits seeds. Profit. The redstone would be a bit involved having...
- Fri May 08, 2015 2:17 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Re: Can't figure out a low-tech item detector
Thanks! I was so focused on using pressure plates to detect the egg that it didn't even occur to me to target the seeds instead. And the occasional loss of seeds is acceptable to me, I probably waste way more seeds than it will because I often feed the chickens then get distracted with something lon...
- Fri May 08, 2015 1:59 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Re: Can't figure out a low-tech item detector
I hope I'm not spoiling too much, as figuring out how to make stuff work is possibly the most important part of the fun, but you can go a long way using decay timers. It's definitely not automated or as convenient but enables some interesting solutions. A decay timer in this case would need a cycle...
- Fri May 08, 2015 1:14 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Re: Can't figure out a low-tech item detector
Yup, entirely intentional. The ability to automate is tied directly into the player's overall progress to further incentivize and reward forward motion. It also encourages further diversity in automation techniques since different ones are viable at different points in the game. Essentially, the fu...
- Fri May 08, 2015 12:58 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Re: Can't figure out a low-tech item detector
Depends on the level of automation :) Some things are possible pre-steel, some things aren't, or are highly inconvenient, and there are a few degrees in between. Setting up a mill to automatically collect output for example is perfectly viable (and handy). Automated food production like you're goin...
- Fri May 08, 2015 12:31 am
- Forum: Better Than Wolves Discussion
- Topic: Can't figure out a low-tech item detector
- Replies: 20
- Views: 5926
Can't figure out a low-tech item detector
I just realized that due to soulforged steel being pushed to something that can only be obtained after accessing The End, I won't be able to craft an anvil for a considerable while, which denies me access to the detector block. Given that tripwires were also made to not detect items in a recent vers...
- Sun May 03, 2015 12:22 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Need help modifying textures
- Replies: 1
- Views: 2362
Re: Need help modifying textures
Figured it out, the problem was due to texture randomization as defined in the /ctm/ folder.
- Sun May 03, 2015 10:55 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Need help modifying textures
- Replies: 1
- Views: 2362
Need help modifying textures
I'm trying to upgrade a 32x32 texture pack I'm using by importing 64x64 textures from a vanilla pack for MC 1.5. Pretty much everything worked fine (vanilla stuff got high-res, BTW-specific stuff kept 32x32), except for the strata-specific stone textures. Instead of getting the 64x64 texture for the...
- Wed Apr 29, 2015 7:37 pm
- Forum: Better Than Wolves Discussion
- Topic: My sheep don't seem to enjoy life much
- Replies: 4
- Views: 1007
Re: My sheep don't seem to enjoy life much
Ooh! Well in hindsight, that does make sense.
I assume cows don't hurt each other with the panic-trampling, only other species? I had several cows in there and they have yet to kill each other.
I assume cows don't hurt each other with the panic-trampling, only other species? I had several cows in there and they have yet to kill each other.
- Wed Apr 29, 2015 7:32 pm
- Forum: Better Than Wolves Discussion
- Topic: My sheep don't seem to enjoy life much
- Replies: 4
- Views: 1007
My sheep don't seem to enjoy life much
I lured a pair of sheep into my secret mountain base so I could collect wool, but they mysteriously died shortly after I placed them in a pen and sheared their wool. At first I thought maybe they just starved to death because they didn't have grass to grow back the wool, so I let grass grow into the...
- Sat Apr 25, 2015 7:35 pm
- Forum: Better Than Wolves Discussion
- Topic: Harvesting cocoa question
- Replies: 2
- Views: 899
Re: Harvesting cocoa question
Alright, thanks!
- Sat Apr 25, 2015 7:04 pm
- Forum: Better Than Wolves Discussion
- Topic: Harvesting cocoa question
- Replies: 2
- Views: 899
Harvesting cocoa question
Just started a fresh game with BTW and spawned near a jungle. I'm trying to get a small farm of cocoa beans going to help keep me fed, but every time I try to harvest, I only get 1 cocoa bean back, which doesn't allow me to expand the farm or consume any for myself. I checked the wiki and it doesn't...
- Mon Feb 11, 2013 8:33 pm
- Forum: Better Than Wolves Discussion
- Topic: RTH Q&A thread
- Replies: 130
- Views: 49965
Re: RTH Q&A thread
Ah, so that's what RTH is! I do have a few questions, if I may: - I assume you'll be the head of this project. If so, will you be working on it by yourself, or with a team? - I've seen mentions of wrapping up BTW so I guess this is the reason why. When do you expect to start working on RTH, roughly?...
- Mon Jan 28, 2013 3:11 pm
- Forum: Better Than Wolves Discussion
- Topic: Respiration On Plate Helm
- Replies: 24
- Views: 3565
Re: Respiration On Plate Helm
I agree fully. I wouldn't mind if the vanilla enchanter gets capped at level 10 or something, but it shouldn't be outright removed. In my opinion, it just isn't good game design to make XP entirely useless up until the point where you have large mob traps running. I don't feel like enchanting shoul...
- Mon Jan 28, 2013 7:39 am
- Forum: Better Than Wolves Discussion
- Topic: Respiration On Plate Helm
- Replies: 24
- Views: 3565
Re: Respiration On Plate Helm
I quite like Vanilla Enchanting... to me, it feels like a "tier 1" enchanting. I mean, until you get access to steel, you often use diamond weapons that you can then enchant. Moreover, when you finally get yourself the Infernal Enchanter you are able to re-use those bookshelves. And it so...
- Sun Jan 27, 2013 11:14 pm
- Forum: Better Than Wolves Discussion
- Topic: "The End" sure lives up to its name.
- Replies: 15
- Views: 1995
Re: "The End" sure lives up to its name.
Very well, I shall try it again and hopefully not incur the wrath of the purple-eyed freaks this time.
By the way, thanks for the tip Dawnraider, I got a pretty good idea of what "something else" you're referring to.
By the way, thanks for the tip Dawnraider, I got a pretty good idea of what "something else" you're referring to.
- Sun Jan 27, 2013 10:59 pm
- Forum: Better Than Wolves Discussion
- Topic: "The End" sure lives up to its name.
- Replies: 15
- Views: 1995
Re: "The End" sure lives up to its name.
Would the dragon be included in the mass-aggro? I maybe have fired an arrow at it before we used the pearl to jump to the island.Mason11987 wrote:In BTW: Endermen agro en-masse if you anger one of them, this is really obvious in the End but it happens in the overworld.
- Sun Jan 27, 2013 10:34 pm
- Forum: Better Than Wolves Discussion
- Topic: "The End" sure lives up to its name.
- Replies: 15
- Views: 1995
"The End" sure lives up to its name.
I'll admit I hadn't ventured into The End™ prior to installing BTW, but what I had read about the End world beforehand indicated that I could make use of a pumpkin to avoid getting attacked by the two bajillion Endermen on the island, meaning I'd be able to focus on the crystals and dragon. However,...