Search found 65 matches

by 0player
Fri Sep 26, 2014 4:06 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2895722

Re: Vanilla Minecraft News Discussion

This is also bad news because MS is, among other things, notable for trying to sit on everything related of what they own, so you blink, and they start selling licenses for modding. And |Advanced Minecraft Pack" to be able to play with mods. And make mods only compile in their own IDE.
by 0player
Sat May 24, 2014 2:55 pm
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 41330

Re: Factorio: A game all about automation

I'd like to point out that a dozen of laser turrets causes HUGE power spikes...
by 0player
Wed May 14, 2014 8:56 am
Forum: Off-Topic
Topic: Drowning
Replies: 31
Views: 5210

Re: Drowning

Spoiler
Show
Not sure, but there seem to be multiple ways of completing this? R/n I'm wondering where did I get Integrity from. And I also died SUPER fast. And Memory was practically of no use the closer to the end?
by 0player
Wed Feb 05, 2014 5:14 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Allocating enough memory for minecraft
Replies: 6
Views: 2876

Re: Allocating enough memory for minecraft

Um, Fret, are you sure that calling names the guy that helped you solely because of his age is the right thing to do?
by 0player
Wed Jan 08, 2014 3:51 pm
Forum: Off-Topic
Topic: Player Heads as decoration!
Replies: 6
Views: 1220

Re: Player Heads as decoration!

I was expecting something a bit more morbid, I must admit :).
by 0player
Fri Dec 20, 2013 10:04 am
Forum: Better Than Wolves Discussion
Topic: Most fun I have had in a long time
Replies: 13
Views: 2170

Re: Most fun I have had in a long time

You seem to be quick to ...prune. Remember me to never upset you.
by 0player
Thu Dec 05, 2013 1:25 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2895722

Re: Vanilla Minecraft News Discussion

I think chicken jockeys are a quite decent feature compared to others, being both the ultra-fast mob and the mob that ignores fall damage. They have a niche! And it continues with the Minecraft trend of ridiculous mounts.
by 0player
Sun Nov 24, 2013 2:19 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2895722

Re: Vanilla Minecraft News Discussion

dawnraider wrote: This video (especially the part around 4:00) actually pretty accurately describes Minecraft as a whole right now:
How is Minecraft a skinnerbox? If anything, it reminds me of Lego Duplo.
(Thanks for reminding me of Extra Credit, tho).
by 0player
Fri Nov 22, 2013 9:46 am
Forum: Better Than Wolves Discussion
Topic: Lightning. It strikes
Replies: 19
Views: 3347

Re: Lightning. It strikes

please guys, take a moment to step back and realize that that particular wikipedia page fails to actually address the process of a lightning strike in the vicinity of a lightning rod. It doesn't even properly explain why a lightning rod ought to be a thin tower. When a thin tower of conductive mate...
by 0player
Tue Nov 19, 2013 8:15 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Disabling Hardcore Spawn in v4.8999999?
Replies: 17
Views: 2322

Re: Disabling Hardcore Spawn in v4.8999999?

This "happening" may just be a result of a representative bias. You remember moments when you spawned in familiar place far better than moments when you didn't.
by 0player
Sun Nov 17, 2013 10:58 pm
Forum: Off-Topic
Topic: A weird missing file on my computer (Ghost File?)
Replies: 22
Views: 2735

Re: A weird missing file on my computer (Ghost File?)

You can try TinyCoreLinux, which is way slimmer than Ubuntu and more than enough for your purposes.
by 0player
Thu Nov 14, 2013 7:02 pm
Forum: Better Than Wolves Discussion
Topic: Fishing Surprise *Spoiler Alert
Replies: 8
Views: 1339

Re: Fishing Surprise *Spoiler Alert

Mud wrote:I fished up a pair of leather boots when I desperately needed a fish a few months ago. I died of starvation shortly thereafter.
I have a vision of Flowerchild reading this, not very satisfied but chuckling nevertheless.
by 0player
Sun Nov 10, 2013 10:40 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

Yes, see, the problem is that P(O|M), for an observer inside the chamber, is not equal to 1. Assuming that every instance of an observer existing in a possible world is an outcome of the experiment, there are many instances of the observer which do *not* survive to see the outcome of the experiment...
by 0player
Sun Nov 10, 2013 10:37 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

There's no point in discussing Copenhagen versus Everett; as of last year, they were showed to be equivalent interpretations (as in, they make exactly the same predictions). Back then, Everett's theory was much better, because Copenhagen contained that handwave about observers and non-observers (mos...
by 0player
Sun Nov 10, 2013 4:24 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

Also, Everett interpretation isn't necessary to explain observation phenomenon. In standard interpretation, there is a concept of quantum entanglement, that means the same. (If two systems are entangled, then every state of one system experiences the other system as if it suddenly collapsed to one s...
by 0player
Sun Nov 10, 2013 4:16 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

The quantum immortality thought experiment relies on non-necessarily-true assumtion that it is somehow necessary for our perception to continue indefinitely . In other words, we actually live in both universes -- but in one of them, not for very long -- so it's impossible to predict which one we wou...
by 0player
Sun Nov 10, 2013 10:28 am
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

And with that, I once again return us to the many-worlds interpretation! Because it explains wavefunction collapse with this neat little concept known as quantum decoherence . Basically: You just answered your own question. We are part of the quantum system! When you set up an experiment where two ...
by 0player
Sun Nov 10, 2013 10:27 am
Forum: Off-Topic
Topic: Anyone here into Lua?
Replies: 24
Views: 5415

Re: Anyone here into Lua?

I hate to snip all that but I must for the sake of space. These points all kinda reinforce what I said. As you pointed out, all "new" developments of programming languages in the past decade are really just distillations of what's already come. Every single feature you listed was done fir...
by 0player
Sat Nov 09, 2013 9:41 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

My initial, completely unjustified, response would be: Do you? For instance, we receive two sets of images from our eyes that our brains turn into a single image, who's to say it doesn't be the same with the varying states of the system? We seem to have no means of percepting mutiple posiibilities....
by 0player
Sat Nov 09, 2013 6:56 pm
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

Oh, we brought quantum mechanics onto table! Then here's a brain teaser: how can you observe only one state of the system, when you are the part of the quantum system yourselves?
by 0player
Sat Nov 09, 2013 6:52 pm
Forum: Off-Topic
Topic: Anyone here into Lua?
Replies: 24
Views: 5415

Re: Anyone here into Lua?

Lua is crazily good, and one of my favourite games, Tales of Maj'Eyal ( http://te4.org/ ), is written almost entirely in Lua. The tables are amazing concept for data representation, and syntax is so flexible, you'll probably find yourself twisting it sooner or later. Obviously, it has some dark corn...
by 0player
Fri Nov 08, 2013 9:09 am
Forum: Off-Topic
Topic: How to control the future
Replies: 50
Views: 9070

Re: How to control the future

Here's one: If time and space are the same thing (space-time) and we move through time (1 second/second) like we do space, why can't we simply *stop* moving through time like we can space? Haha. What if I told you we're always moving with the same speed in spacetime, but not 1 second per second in ...
by 0player
Wed Oct 30, 2013 5:42 pm
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2895722

Re: Vanilla Minecraft News Discussion

Wow. This release helped me convince the rest of my friends to switch to BTW. By quoting release changelog.
Nice job here, Mojang.
by 0player
Tue Oct 01, 2013 11:34 pm
Forum: Off-Topic
Topic: Supergiant games Bastion
Replies: 0
Views: 820

Supergiant games Bastion

As a quick search revealed, the game is well known here, but the topic about it is nowhere to be found. So, I have just beaten it the first time, since I didn't have spare time to play it when it was released, and I got it again with recent Humble Bundle. I think that the game has really slick inter...
by 0player
Sun Sep 22, 2013 12:36 am
Forum: Better Than Wolves Discussion
Topic: QUADRUPLETS?! (...Spoilers...?)
Replies: 4
Views: 1124

Re: QUADRUPLETS?! (...Spoilers...?)

Vanilla feature, although I vaguely recall the probability being tweaked. Maybe I'm wrong on the last one, though.