Search found 181 matches
- Fri Apr 26, 2013 9:49 am
- Forum: Better Than Wolves Discussion
- Topic: what's the problem with potions ??
- Replies: 12
- Views: 2525
Re: what's the problem with potions ??
check chang logs for hardcore movement
- Mon Apr 22, 2013 9:28 pm
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
Im thinking about leaning away from chat warnings and using a visual representation, simply because nobody really wants to see a wall of text.
EDIT: Just to let you guys know I am far more out of practice than i realized. So I am brushing up my skills before I attempt this.
EDIT: Just to let you guys know I am far more out of practice than i realized. So I am brushing up my skills before I attempt this.
- Sun Apr 21, 2013 12:24 pm
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Modes impacting overall balence
- Replies: 45
- Views: 7660
Re: Hardcore Modes impacting overall balence
Well of course, I have to leave to get what i consider to be necessary,; however, this just adds to the enjoyment of the game. What I consider necessary really isnt a requirement tho.
- Sun Apr 21, 2013 11:57 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Modes impacting overall balence
- Replies: 45
- Views: 7660
Re: Hardcore Modes impacting overall balence
The point is that to get all these resources you have to leave the establishment. Which means time spent outside, away from your base, not inside your base being productive. Really? on my new world I traveled an hour from spawn and collected what I needed - saplings mushrooms ect and an hr back kil...
- Sun Apr 21, 2013 11:39 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Modes impacting overall balence
- Replies: 45
- Views: 7660
Re: Hardcore Modes impacting overall balence
I have to say I totally agree with this. The new style of play seems to demand an awful lot of time (and patience) to advance to the 'real' building stage (esp. large scale automation), the part I find most rewarding. Yes it does take a lot of time but I use this time to Build walls, dig out the un...
- Sun Apr 21, 2013 10:46 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4076521
Re: Vanilla Minecraft News Discussion
using skeletons in tethers would be an unexpected method of defense in anarchy play..
- Sun Apr 21, 2013 10:31 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4076521
Re: Vanilla Minecraft News Discussion
well thats no fun...be pretty cool "live" decorations
- Sun Apr 21, 2013 10:20 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4076521
Re: Vanilla Minecraft News Discussion
Thats kinda comical - wonder if hostile mobs can be tethered
- Sun Apr 21, 2013 7:55 am
- Forum: Better Than Wolves Discussion
- Topic: Hardcore Modes impacting overall balence
- Replies: 45
- Views: 7660
Re: Hardcore Modes impacting overall balence
You seem to feel the need to rush into higher tech why not slow down and enjoy the journey? Ya it takes longer to be able to settle down, but going nomad right off the bat gives you the opportunity to locate your "perfect" build area. Going nomad also gives you the opportunity to mark your...
- Sun Apr 21, 2013 5:32 am
- Forum: Better Than Wolves Discussion
- Topic: Weeding? [spoilers, possibly]
- Replies: 8
- Views: 1368
Re: Weeding? [spoilers, possibly]
i would suggest only tilling what you can plant. Also put up fencing to protect your plants, I believe animals and mobs can crush them.
- Sun Apr 21, 2013 5:30 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
FC I finally have what i think Is a good direction for this but I have a question or two and would like to PM you if that is ok.
- Sun Apr 21, 2013 12:07 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
Thanks for the offer when I have something ready for testing I will let you know.
- Sat Apr 20, 2013 5:07 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.67)
- Replies: 18
- Views: 7582
Re: New Release! (BTW V4.67)
FC thanks for working so hard to make us have fun - even if at times its against our will.
- Fri Apr 19, 2013 11:28 pm
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
I think what he meant by that was that if say you were in a ravine with many overhangs and a suicidal creeper moves for the kill, falling off the ledge. When it hits the ground it makes the noise but you (probably) have not been alerted yet, making this noise along with other mob hurt sounds anothe...
- Fri Apr 19, 2013 11:22 pm
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
Don't forget sounds they make when they get hurt... Creepers won't make a sound while stalking you, but sometimes they chase you, fall behind you and get hurt, and the hiss gives them away... The point of this mod is to alert steve to a mobs presence - If you are running from a mob you already know...
- Fri Apr 19, 2013 11:06 pm
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
Thanks for all the great suggestions guys. For those of you who offered to help test this THANKS, It will be a while since I havnt done any code writing for a while. I have started on it tho. Do mob sounds change based on mob location VS steves point of view?I would assume they get louder when they ...
- Fri Apr 19, 2013 11:57 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 126364
Re: Panda's Dokucraft Texture Pack [BTW4.65] Meep!
Well thats genius and makes perfect sense.Panda wrote: That is on purpose, when you plant a seed IRL it is not instantly a sprout, i need to do the for other seeds too thank you!
- Fri Apr 19, 2013 9:28 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 126364
Re: Panda's Dokucraft Texture Pack [BTW4.65] Meep!
Panda your TP seems to be missing the stage 1 pumpkin seedling. I planted and had no visual, checked it with no tp installed and there is a seedling. its no big deal but thought you might want to know.
- Fri Apr 19, 2013 4:59 am
- Forum: Better Than Wolves Discussion
- Topic: Oversight or Fair Game?
- Replies: 5
- Views: 1286
Re: Oversight or Fair Game?
I dont even attempt to go to the nether until Ive got a full base set up with farms and small mob trap going and then only when I need blaze rods. Nothing more frightening than a ball of fire being spewed out of the darkness with no warning...lol
- Fri Apr 19, 2013 3:46 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
Thanks for this, I wasnt aware of the different sounds. I may have to rethink the depth of the visual cues. Maybe something like ghast above or Skeleton right.Shengji wrote:
Hope this helps!
- Fri Apr 19, 2013 1:51 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
I definitely want to avoid indicating mob type. I think I will look at tying the visual cues into sound as FC suggested may be possible. As far as creepers, I'm am thinking about using a countdown for the duration of their fuse.
- Fri Apr 19, 2013 1:32 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Re: Question about creating a mod.
No I wouldnt consider it cheating, I see it as more of an adaptation since my steve cant respond to audio cues. I do however want to be sure it doesnt throw off the feel of BTW. I originally thought of using a flashing light bar on each side of the screen but I think a small text box would be less i...
- Fri Apr 19, 2013 12:57 am
- Forum: Off-Topic
- Topic: Question about creating a mod.
- Replies: 26
- Views: 2919
Question about creating a mod.
As some of you know I am legally deaf, this creates an issue for me since I cant play with sound. As I result I die a lot. So I had started thinking about creating a small mod that would indicate the presence of a hostile mob within a radius of 10 blocks or so. It wouldnt/shouldnt indicate through w...
- Thu Apr 18, 2013 8:32 am
- Forum: BTW Bug Reports
- Topic: Cannot disable hardcore spawn in 4.66
- Replies: 4
- Views: 1168
Re: Cannot disable hardcore spawn in 4.66
Disabling Hardcore spawn works fine for me.
- Wed Apr 17, 2013 11:08 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
- Replies: 619
- Views: 126364
Re: Panda's Dokucraft Texture Pack [BTW4.65] Meep!
Sweet Panda - you do good work love your TP!