Search found 62 matches

by Utterbob
Fri May 17, 2013 2:34 am
Forum: Off-Topic
Topic: You Have an Idea for a Game - Here's Why Nobody Cares
Replies: 6
Views: 1261

Re: You Have an Idea for a Game - Here's Why Nobody Cares

People seem to get caught up in how their idea would be great in an 'ideal' world and overlook the reality of it. I face that a lot in finance, someone will approach me with a potential innovation and despite me spending an hour telling them and their manager it won't work (I have been doing my job ...
by Utterbob
Wed May 08, 2013 2:55 am
Forum: Better Than Wolves Discussion
Topic: Do villages become abandoned - Possible Spoiler
Replies: 14
Views: 2463

Re: Do villages become abandoned - Possible Spoiler

Don't forget villages can be overrun by zombies. Is it possible the one in question was annihilated rather than spawning as abandoned?
by Utterbob
Tue May 07, 2013 2:32 am
Forum: Off-Topic
Topic: Grau's Great Tabletop Venture
Replies: 12
Views: 1479

Re: Grau's Great Tabletop Venture

Used to play a regular weekly game with a groups of friends (we all used to crash at one guys place after clubbing on Sat night and start DnD as soon as enough of us were awake and just play until late Sun night.... ahhh good memories). So yeh I'd love to get involved, my only issue is the copyright...
by Utterbob
Wed Apr 03, 2013 2:22 am
Forum: Off-Topic
Topic: Computer Building For Dummies (Help Wanted)
Replies: 19
Views: 3695

Re: Computer Building For Dummies (Help Wanted)

liquid cooled GeForce 690...
I had to laugh, that's exactly what I have!!

I did it to run surround though, rather than for the horse power.
by Utterbob
Wed Apr 03, 2013 12:34 am
Forum: Off-Topic
Topic: Computer Building For Dummies (Help Wanted)
Replies: 19
Views: 3695

Re: Computer Building For Dummies (Help Wanted)

I started my working life as a small business owner building PC's and I can confirm what DNoved1 is saying - it's really not hard. I can't help with sites, unfortunately, as I have never tried to buy parts for delivery outside of Australia. As for choosing components; I have spoilered this to manage...
by Utterbob
Mon Apr 01, 2013 8:30 pm
Forum: Off-Topic
Topic: Mojang April Fools Joke?
Replies: 28
Views: 9727

Re: Mojang April Fools Joke?

Hasn't the last year of vMC updates just been an ongoing continuation of last year's April fool's day?
by Utterbob
Sun Mar 24, 2013 8:53 pm
Forum: Off-Topic
Topic: What is your most advanced redstone circuitry?
Replies: 6
Views: 892

Re: What is your most advanced redstone circuitry?

Mine was the most advanced TNT cannon you have ever seen. I took a ridiculously over-the-top design from youtube that I absolutely fell in love with (for exactly that reason :D ) and then went over-the-top in my own way on top of it! It had a secure control room, that couldn’t be accessed by anyone ...
by Utterbob
Fri Mar 08, 2013 1:41 am
Forum: Off-Topic
Topic: Why So Scary? - Weeping Angels
Replies: 9
Views: 1980

Re: Why So Scary? - Weeping Angels

Well they are symbols of power, Gods rights hand and all that, though I'm not going to go into the various sources and/or religions they originate from. Whatever the source they are supernatural beings, inherently therefore, more powerful than us and they are typically on the side of 'good'. If some...
by Utterbob
Mon Mar 04, 2013 8:57 pm
Forum: BTW Suggestions & Ideas
Topic: Platforms destroy *very* quickly
Replies: 33
Views: 5780

Re: Platforms destroy *very* quickly

I might not be opposed to adding a block of a similar nature, maybe even allowing them to be climbed like ladders in the process, if people felt that it was really something they could benefit from. However, I don't think now is the time for people to be making that call. I think many are reflexive...
by Utterbob
Sun Mar 03, 2013 8:42 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Question concerning finite liquids
Replies: 14
Views: 4292

Re: Question concerning finite liquids

I can't comment on it directly as I still haven't had the time to look through MC's code (as much as modding it is of interest). That said you might find some clues in BtB if you still have a copy around (I still have mine but since it's not avaliable for public D/L anymore I hesitate to share it wi...
by Utterbob
Sun Feb 24, 2013 6:48 pm
Forum: Off-Topic
Topic: Finding a witch hut in an old world
Replies: 6
Views: 1363

Re: Finding a witch hut in an old world

It depends how legit you want to be. If you want the hut itself as a feature in your world you can use MCEdit (as Dave suggested) to delete the chunks. If you are hardcore about not using that sort of thing you will need a nether rail or whatnot to get new blocks as you suggest. If you dont care abo...
by Utterbob
Tue Feb 19, 2013 2:43 am
Forum: Better Than Wolves Discussion
Topic: Help with Auto cart loader
Replies: 37
Views: 4631

Re: Help with Auto cart loader

I don't think the limiter will make a difference because the hopper is powering directly down and because it continues to output the signal. Crap. I always forget the rail is in the block 'above' it. Keep thinking its part of the block its sitting on, in effect. Sorry my bad. I think that's a funda...
by Utterbob
Mon Feb 18, 2013 10:17 pm
Forum: Better Than Wolves Discussion
Topic: Help with Auto cart loader
Replies: 37
Views: 4631

Re: Help with Auto cart loader

Any sort of pulse limiter between the hopper and powered rail. Turns on when the hopper fills, sends a pulse to the track (use a limiter design that allows a long enough signal or extend the signal with a max delay repeater if its only powering a single cart on a single powered rail piece), limiter ...
by Utterbob
Sun Feb 03, 2013 11:02 pm
Forum: Off-Topic
Topic: I've tweeted, and now I feel dirty...
Replies: 22
Views: 3444

Re: I've tweeted, and now I feel dirty...

FlowerChild wrote:Yeah, I don't quite get it either, but I guess my bowel movements are of interest to people.
Well considering your bowel movements are a good visual representation of half the mod ideas out there (not to mention the personalities of some of the authors), I can see where some of the infatuation lies.
by Utterbob
Fri Feb 01, 2013 8:10 pm
Forum: Better Than Wolves Discussion
Topic: Mob trap science: Handling Endermen
Replies: 12
Views: 2001

Re: Mob trap science: Handling Endermen

-They teleport when damaged. My logic is that ideally, they'll teleport back to the trap in most cases, so I don't know how important this actually is. Unless you can bring mobs up or go nuts with concrete that wont really work. They can teleport anywhere they can fit so lighting caves/sorting room...
by Utterbob
Thu Jan 31, 2013 11:14 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V4.54)
Replies: 37
Views: 6415

Re: New Release! (BTW V4.54)

Villager rework (even a small one) excites me every bit as much as the beacon changes have! Crossing my fingers that my apartment block and office building become viable again, one way or another, too >.< Loving the long term theme on recent features, they are really reinvigorating my MC motivation ...
by Utterbob
Wed Jan 30, 2013 9:52 pm
Forum: Off-Topic
Topic: Warhammer is SEGA jam now
Replies: 2
Views: 699

Re: Warhammer is SEGA jam now

I'm glad Warhammer isn't dying. I like the first 40k a lot (once you put all the x-packs on). The second was lacking but had much better mechanics in that it went from classic RTS feel to something that forced you to be just as tactical and considered as the tabletop version. That said, if I see one...
by Utterbob
Wed Jan 30, 2013 12:21 am
Forum: Better Than Wolves Discussion
Topic: How do you light up your base?
Replies: 17
Views: 3206

Re: How do you light up your base?

I haven't had the time to do it yet but I have been thinking of using lenses to create a spotlight effect. Depends on the area too though since the player can intercept the beam but if done right can certainly create plenty of light and allows the structure supporting that light to be moved away fro...
by Utterbob
Mon Jan 28, 2013 6:57 pm
Forum: Better Than Wolves Discussion
Topic: Mob trap science: how big should I go?
Replies: 14
Views: 2809

Re: Mob trap science: how big should I go?

The great randomo wrote:
Spoiler
Show
If you have time, this shows how to build an efficient one.
This was the one I was thinking of in my post too, thanks for relinking! Must remember to bookmark stuff like this :)
by Utterbob
Sun Jan 27, 2013 9:37 pm
Forum: Better Than Wolves Discussion
Topic: Mob trap science: how big should I go?
Replies: 14
Views: 2809

Re: Mob trap science: how big should I go?

As for height, you want to avoid breaking the 128 mark unless you intend to use all of the next 128 too. I forget the specific explanation other than it's something to do with the way the game handles the additional height since Anvil maps (and this includes your roof blocks too). As for depth, its ...
by Utterbob
Fri Jan 25, 2013 10:04 pm
Forum: Off-Topic
Topic: Your favorite redstone circuit/component?
Replies: 10
Views: 1473

Re: Your favorite redstone circuit/component?

T-flip flops Having a single button for on/off, open/close, whatever is always more elegant than a level and almost always more useful in terms of other things the circuit may need to do. They are pretty useful is so many way when not a direct input from the player (i.e. a memory latch for a variabl...
by Utterbob
Tue Jan 22, 2013 9:13 pm
Forum: Better Than Wolves Discussion
Topic: Compact reloading wheat farm?
Replies: 38
Views: 6434

Re: Compact reloading wheat farm?

-snip- Thanks for that. I do want to avoid the manual loading, so I'm using a Dispenser on a turntable to distribute the wheat between a cow pair :P I can probably tweak it, if you find it. Thanks (: 2.5 wheat per cow, so 3 wheat modules per cow? o.O that's a lot of space, haha. Sorry I wasn't too ...
by Utterbob
Tue Jan 22, 2013 6:42 pm
Forum: Better Than Wolves Discussion
Topic: Compact reloading wheat farm?
Replies: 38
Views: 6434

Re: Compact reloading wheat farm?

I had this problem for a while too. There is a really good design here but I have to admit (with some embarisment) that I can't recall who posted it. I know it's in one of the 'post your builds'/'simple designs that get the job done'/'show us your xxxx' type threads but I can't find it at the moment...
by Utterbob
Sun Jan 20, 2013 8:07 pm
Forum: Off-Topic
Topic: Time Travel Film: Brains Wanted
Replies: 12
Views: 2022

Re: Time Travel Film: Brains Wanted

My one and only problem with time travel is a simple definition. To draw an easier-to-explain parallel, when was in my first year of high school a smart (and smart-ass as it happened) kid decided to argue with the maths teacher that 1 could be less than 0 if put into a particular formula. Of course ...
by Utterbob
Thu Dec 20, 2012 8:22 pm
Forum: Off-Topic
Topic: The official: "AAAAHHH!!!! WE'RE ALL GONNA DIE!!!!!" thread
Replies: 55
Views: 7144

Re: The official: "AAAAHHH!!!! WE'RE ALL GONNA DIE!!!!!" thr

Detritus wrote:All seems to be well in Australia so far, I haven't seen any murderous zombies roaming the streets, and the sun isn't any hotter or colder than I would expect.
And by that he means direct exposure to the sun isn't searing the skin from our bones any faster than normal.