Search found 95 matches

by matty79321
Sat Aug 16, 2014 7:29 pm
Forum: Better Than Wolves Discussion
Topic: Does BTW seem dead [Solved]?
Replies: 17
Views: 3992

Re: Does BTW seem dead [Solved]?

Thanks for the supportive words guys. I had mostly avoided this thread this morning due to the rather rude title, but nice to see some of the above :) Sorry Flower for the rude Title, It won't happen again! (I can try to change it to something less rude if you'd like) As for the topic, I think that...
by matty79321
Thu Aug 14, 2014 12:35 pm
Forum: Better Than Wolves Discussion
Topic: Does BTW seem dead [Solved]?
Replies: 17
Views: 3992

Re: Does BTW seem dead?

Ah, I thought I was missing something. The last few replies to the dev diary I had not seen, guess I should've checked to see if there was anything new :P
by matty79321
Thu Aug 14, 2014 12:04 pm
Forum: Better Than Wolves Discussion
Topic: Does BTW seem dead [Solved]?
Replies: 17
Views: 3992

Does BTW seem dead [Solved]?

I've been a follower of the BTW community for a while now, and I've played it since around MC Beta 1.6 or so (and I still do). I've seen its ups and downs, and I applaud FC for putting up with the $#!% of many people. Lately, the community seems really quiet, almost too quiet. Do you guys think its ...
by matty79321
Fri Jun 27, 2014 6:16 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

Here's my snow village: Log Cabin: http://i.imgur.com/4vs9BP6.png Inside, First Floor: http://i.imgur.com/JxnlsZb.png http://i.imgur.com/XvNj9bo.png http://i.imgur.com/B1yA8wt.png Second Floor: http://i.imgur.com/igxPvrb.png http://i.imgur.com/vJdMOgm.png Cooking Fire: http://i.imgur.com/hBQQsRa.png...
by matty79321
Sun Jun 08, 2014 6:24 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]
Replies: 619
Views: 118429

Re: Panda's Dokucraft Texture Pack[BTW 4.9Marsupial]

Love the new axles. btw, is there a change-log somewhere? I modified your 5.7 pack a bit to add addon compatibility, and was wondering what the changes have been since besides the axles.
by matty79321
Sun Jun 08, 2014 3:50 am
Forum: Off-Topic
Topic: Watch Dogs
Replies: 12
Views: 1989

Re: Watch Dogs

It was my understanding that if the game runs at the same resolution as your screen/moniter, it is literally impossible for Anti-Aliasing of any kind to happen because there are no redundant pixels to recolor. (I'm writing this at 3 AM, so sorry if I don't make any sense) As you might know AA is a ...
by matty79321
Sat Jun 07, 2014 11:13 pm
Forum: Off-Topic
Topic: Watch Dogs
Replies: 12
Views: 1989

Re: Watch Dogs

I haven't been able to play it personally (no money and not-so-great computer), but what gameplay I have seen seems quite lacking both visually and mechanically. The optimization is terrible, as Nvidia GPUs have a steep performance advantage over AMD cards, and both Nvidia's SLI and AMD's CrossFire ...
by matty79321
Tue May 27, 2014 6:18 pm
Forum: Better Than Wolves Discussion
Topic: [SPOILERZ] Hardcore Villagers trading mechanics.
Replies: 136
Views: 29836

Re: [SPOILERZ] Hardcore Villagers trading mechanics.

I've played around with the blacksmith a lot since the update (and since I got the trading to work) and all I can say is wow. What I've found out about the villager mechanics seems to go quite deep, and I fear posting what's been discovered due to a possible (ban)hammer (bad blacksmith puns ftw! ......
by matty79321
Mon May 26, 2014 10:52 pm
Forum: Better Than Wolves Discussion
Topic: Transporting villagers (spoilers)
Replies: 48
Views: 8414

Re: Transporting villagers (spoilers)

Once I have my primary base set up, I actually like to have a second base, near a village if possible. It allows me to start a project that is more for aesthetics with functionality, rather than base design that is primarily set up early on based on survival needs (for instance, starting off in a fu...
by matty79321
Sun May 25, 2014 6:03 pm
Forum: Better Than Wolves Discussion
Topic: How long have you survived?
Replies: 8
Views: 2012

Re: How long have you survived?

hawk wrote:Speaking from a position of total ignorance: Is the vanilla statistics screen driven from a local/client file?
As of 1.5 I think so; It's based on the minecraft.jar if I remember correctly.
by matty79321
Sat May 24, 2014 10:11 pm
Forum: Better Than Wolves Discussion
Topic: How long have you survived?
Replies: 8
Views: 2012

Re: How long have you survived?

If you only play in a single world: record how many hours played as logged by the game, then when you want to know, record the logged play time at the "final" point, subtract the original time, and multiply by 3 (?) (60 minutes in an hour, 20 (?) minutes in a game day; therefore x60/20, or...
by matty79321
Sat May 24, 2014 2:08 pm
Forum: Better Than Wolves Discussion
Topic: [SPOILERZ] Hardcore Villagers trading mechanics.
Replies: 136
Views: 29836

Re: [SPOILERZ] Hardcore Villagers trading mechanics.

The trade mechanics are effectively disabled in creative, so that may be the source of your problems right there. Make sure you're actually doing this in survival before reporting any issues related to it. Ok, I just loaded up an older end-game world with some villagers and it seems to work now. ED...
by matty79321
Sat May 24, 2014 11:54 am
Forum: Better Than Wolves Discussion
Topic: [SPOILERZ] Hardcore Villagers trading mechanics.
Replies: 136
Views: 29836

Re: [SPOILERZ] Hardcore Villagers trading mechanics.

there is a + sign near the trades that give villagers experience from trades. trade those first. also higher villager levels needs more trades to go up I've tried both in survival and creative, and I've been getting the + sign, but there's only one trade option and the xp bar at the bottom doesn't ...
by matty79321
Fri May 23, 2014 4:15 pm
Forum: Better Than Wolves Discussion
Topic: [SPOILERZ] Hardcore Villagers trading mechanics.
Replies: 136
Views: 29836

Re: [SPOILERZ] Hardcore Villagers trading mechanics.

Is there a specific way to make the villagers level up? my current one (blacksmith) is either taking forever or he's not gaining xp from + trades. And so far, no ++ trades.
by matty79321
Fri May 09, 2014 2:20 am
Forum: Off-Topic
Topic: Modding Tutorials
Replies: 13
Views: 2110

Re: Modding Tutorials

@FC I forget I assume those asking for help are new to programming in general (I deal with a lot of those types in my life away from the internet, so I tend to be locked in that state of mind). Like you said, given experience with a language like C or C++, java would't be hard to figure out from wha...
by matty79321
Thu May 08, 2014 10:24 pm
Forum: Off-Topic
Topic: Modding Tutorials
Replies: 13
Views: 2110

Re: Modding Tutorials

From my experience, modding just takes a little bit of java programming experience, and maybe a look into some of the source code. I'd recommend getting a decent understanding of java before starting though, as that is likely 99% of Minecraft modding. There are tons of java tutorials on the web (The...
by matty79321
Thu Apr 10, 2014 6:28 pm
Forum: Better Than Wolves Discussion
Topic: Happy 10th of April! A thanks and an invitation.
Replies: 25
Views: 4265

Re: Happy 10th of April! A thanks and an invitation.

I'm in. Might not get a lot of views from Youtube, BTW Forums, etc., but it'll still be fun nonetheless.
by matty79321
Mon Apr 07, 2014 7:15 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

I really like that forge design man, it looks awesome. Like something out of a fantasy MMORPG.
by matty79321
Fri Mar 21, 2014 4:00 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

nice kilns! never could figure out how to make one... i think i attempted like 50 various ways but i always used the hoop design. hmm back to the design book. also just a side-note, it seems everyone is always having trouble with the auto-kiln and nothing else. maybe kilns weren't intended to be au...
by matty79321
Tue Mar 18, 2014 10:24 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Overviewer for BTW - Siding complete!
Replies: 49
Views: 19586

Re: Overviewer for BTW - Siding complete!

Thx man, I'll definitely look into that method when I get the time to.
by matty79321
Tue Mar 18, 2014 7:53 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Overviewer for BTW - Siding complete!
Replies: 49
Views: 19586

Re: Overviewer for BTW - Siding complete!

Building in Windows. The instructions don't seem to work right when I follow them, but I might be missing something. I'm also not used to any sort of code-building environment besides like eclipse and netbeans (both for java), so I have no clue what I'm doing for virtual studio or python, or whateve...
by matty79321
Tue Mar 18, 2014 7:24 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Overviewer for BTW - Siding complete!
Replies: 49
Views: 19586

Re: Overviewer for BTW - Siding complete!

Wow, looks good. Now if only I can figure out how to get this to work...
by matty79321
Tue Mar 04, 2014 4:34 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

ion wrote:too bad that six's kiln isn't reliable. in the long run the brick block get's sucked by the BD.
Yea, I noticed that too. Plus its a pain in the ass to build correctly, with the buddy block activating on placement.
by matty79321
Tue Mar 04, 2014 3:52 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

@Six Hm... Interesting. I completely forgot about redstone torch burnout, and that they will relight in a second. Very clever.
by matty79321
Sun Mar 02, 2014 1:55 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861829

Re: Show us your builds!

Derp. Yea, I was used to the ring (or something similar), with one on top, never realized to check the wiki for other variations. @Six could you please explain the wiring for your autokiln, or could you please post pictures? I'm trying to reduce redstone use (and space since I'm building underwater)...