Search found 388 matches
- Fri Jul 19, 2013 4:13 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
- Replies: 352
- Views: 110874
Re: [1.5.2] [4.89] Biomes O' Plenty 0.0.7 - BTW Edition
My understanding is that since he uses only vanilla blocks, it shouldn't ruin a save. But if you uninstall the mod it will use vMC gen for any new chucks. Making weird world boundaries. How will the now-absent biomes act, though? Would they fall back to some default like plains or would funkier stu...
- Wed Jul 17, 2013 7:35 am
- Forum: BTW Add-Ons And Texture Packs
- Topic: [1.5.2] [4.891124] Biomes O' Plenty 0.1.3 - BTW Edition
- Replies: 352
- Views: 110874
Re: [1.5.2] [4.88/4.87] Biomes O' Plenty 0.0.2 - BTW Edition
First of, thanks for giving us the opportunity to use Biomes O'Plenty with BtW. A change in scenery sounds tempting enough that I may in fact start a new world now. That having been said, I do have one question... If in the future there are custom blocks from the Forge version added however, then th...
- Tue Jul 09, 2013 12:42 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 916705
Re: Show us your builds!
damn Stan, I would love to see a temple that complements that statue ;) Patience, young padawan... I only arrived in the end yesterday. Give me some time. I actually have some rough ideas of how to integrate that statue into a building, but first I'm going to need to better secure spawn if that dam...
- Mon Jul 08, 2013 4:16 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 916705
Re: Show us your builds!
At long last, I got around to paying the enderdragon a visit and I may have overgeared myself just a wee bit. When the fight was over, I still had several pillars intact, so to commemorate that fact, I tore down the shortest one and turned it into something a bit different. http://www.bottledindigo....
- Sun Jun 02, 2013 4:43 am
- Forum: Better Than Wolves Discussion
- Topic: Early-game mountaineering
- Replies: 3
- Views: 1323
Re: Early-game mountaineering
The point of this thread is that, as far as I know, you are still interested in hearing about things that feel off in the game. This felt off to me. Currently, the only unlocked thread on the subject of balance is about jungles and I wasn't about to hijack that one, so I created a new topic. As for ...
- Sun Jun 02, 2013 4:09 am
- Forum: Better Than Wolves Discussion
- Topic: Early-game mountaineering
- Replies: 3
- Views: 1323
Early-game mountaineering
Now that things have mostly stabilized, I figured I'd pit my skills against the early game as well and see how I would fare. All in all, I'm pretty confident I will survive, but my world seems oddly devoid of surface-level caves, so I currently spend my time trekking around in search of iron ore. I ...
- Sat Jun 01, 2013 10:24 am
- Forum: Off-Topic
- Topic: Players suspendable from leashes?
- Replies: 8
- Views: 2354
Re: Players suspendable from leashes?
Silly younger generation. They're records, not CDs ;)jecowa wrote:If the leash worked on hostiles, I would try to attach a creeper to a skeleton to make getting a CD easier. It used to be a lot easier to get those CDs before the AI changes.
- Sat Jun 01, 2013 12:39 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.83)
- Replies: 33
- Views: 11720
Re: New Release! (BTW V4.83)
-Removed the ability for animals to respawn. What you get on chunk generation, is all you'll ever get now, and if you exhaust the animals within an area through over-hunting, the only way to find more is to move on. Are Ocelots included in that list? Last time I was in a jungle, I spent quite some ...
- Fri May 31, 2013 2:26 pm
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 916705
Re: Show us your builds!
Woo... took a bit of digging to find this thread again. While most of you were no doubt surviving, I opted to continue building as I still hadn't made a succesful HCB base yet. I settled in a swamp and got to work and I figured I'd just show some (preliminary) results. When building stuff, I general...
- Wed May 29, 2013 3:16 pm
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3156537
Re: Vanilla Minecraft News Discussion
I seriously hope that if they do, it won't be normal voices, but more the mumblings of the swedish chef.
- Mon May 27, 2013 1:54 pm
- Forum: Better Than Wolves Discussion
- Topic: Better Wolves Spoiler thread
- Replies: 192
- Views: 53163
Re: Better Wolves Spoiler thread
And no, I won't name it. That's part of the point of it not having a name :) All things nameless will end up named sooner or later and in this case "dire wolf" seems to stick. Anyhow, you gotta admit that "the nameless horror" doesn't roll off the tongue quite so easily as "...
- Mon May 27, 2013 1:48 pm
- Forum: Better Than Wolves Discussion
- Topic: Better Wolves Spoiler thread
- Replies: 192
- Views: 53163
Re: Better Wolves Spoiler thread
BTW: Who says it's called a Dire Wolf? Could've sworn I saw a screenshot at some point that mentioned "killed by a dire wolf" but I can't find it anymore. Must've been dreaming. If it has another name, I'd suggest using that name now or people will just stick with the dire wolf thing and ...
- Fri May 24, 2013 11:46 am
- Forum: Better Than Wolves Discussion
- Topic: Boats in normal biomes
- Replies: 18
- Views: 2712
Re: Boats in normal biomes
Hey, If you want to travel far, far away from spawn and set up a base without leaving much of a visible trace of the path you took... have fun. Actually, as long as you keep the coast in sight, it's really quite easy to find your way around by boat. Only if you randomly sail off to the middle of th...
- Fri May 24, 2013 11:43 am
- Forum: Better Than Wolves Discussion
- Topic: Flower's Dev Diary (Week of April 29th)
- Replies: 156
- Views: 29413
Re: Flower's Dev Diary (Week of April 29th)
Hmm... scrap my earlier hypothesis, actually. It doesn't qualify for "They don't all affect early game difficulty though (some definitely do)" at all. So I'm stumped :P
- Fri May 24, 2013 12:54 am
- Forum: Better Than Wolves Discussion
- Topic: Flower's Dev Diary (Week of April 29th)
- Replies: 156
- Views: 29413
Re: Flower's Dev Diary (Week of April 29th)
Let's see... you do have a bunch of ghastly pillars standing around here and there, but you already took care of that :P If I had to guess, I'd say the minecart station where you arrive could be a good hint. You've mentioned adding functionality around chest-minecarts before. It wouldn't be an early...
- Tue May 21, 2013 5:13 pm
- Forum: Better Than Wolves Discussion
- Topic: How-to: early game mushroom/mob farm
- Replies: 20
- Views: 3395
Re: How-to: early game mushroom/mob farm
Correct me if I'm wrong there and anyone has a huge mushroom production facility they'd hate to lose, but I don't anticipate it being a major issue. Probably would break my current mushroom farm (unless you want to be driven insane by spiders), but it should be refittable for the most part. Just ho...
- Sun May 12, 2013 3:45 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 3156537
Re: Vanilla Minecraft News Discussion
Totally picturing the undead cavalry running you down now... don't think I'd set foot outside my base anymore :PTaleric wrote:I would love to see those skele and zombie horses implemented to fight :)
- Sat May 04, 2013 4:46 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.70)
- Replies: 85
- Views: 21678
Re: New Release! (BTW V4.70)
Well, I have played with it enough now to make atleast one small observation: tall oaks have been upgraded from pain-in-the-ass to royal-pain-in-the-ah-fuck-it-I'll-just-torch-the-rest :P
...and ofcourse one block up in the air survived the fire >.>
...and ofcourse one block up in the air survived the fire >.>
- Sat May 04, 2013 4:04 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.70)
- Replies: 85
- Views: 21678
Re: New Release! (BTW V4.70)
Fair enough. I'll refrain from further comments on the hardcore bouncing until I've played some more with it. Considering the scaffolding: it's up to you, ofcourse, but remember it's a game about building too, not just surviving. That having been said, I do feel the need to apologize for the fact th...
- Sat May 04, 2013 3:32 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.70)
- Replies: 85
- Views: 21678
Re: New Release! (BTW V4.70)
Well, I'll be honest and say here that your extended bit of wanking/whining in response to the new release pushed me in the opposite direction. So you're saying applying reverse psychology would be a good way to steer your design-decisions? Iiiinteresting :P Seriously, though. All I tried to do is ...
- Sat May 04, 2013 1:37 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.70)
- Replies: 85
- Views: 21678
Re: New Release! (BTW V4.70)
Well, I did say "discourage". It's still possible to be sure, just requires a *bit* more thought, and you'd be surprised where that rises up and bites you in the ass. Remember: it just became twice as hard and resource consuming. From my experience with my play-through, that does indeed m...
- Sat May 04, 2013 1:18 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.70)
- Replies: 85
- Views: 21678
Re: New Release! (BTW V4.70)
Thank you for making ugly pillars dotting the landscape impossible to build without actual effort and planning. Effort and planning? All you need to do is place two dirt pillars next to each other and hop back and forth between them. Costs a bit more dirt, but well... if you're going to leave the p...
- Thu May 02, 2013 1:22 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Villager + Nether = ADHD?
- Replies: 5
- Views: 1363
Re: Villager + Nether = ADHD?
Well, you are dealing with sentient... no... wait... forget I said anything :P
- Wed May 01, 2013 1:31 pm
- Forum: Better Than Wolves Discussion
- Topic: 4.69 Gameplay Balance Discussion Thread
- Replies: 67
- Views: 12667
Re: 4.69 Gameplay Balance Discussion Thread
Don't have much to add to the balance discussion except that iron ore really loses any and all appeal in the later game, even moreso than coal used to be. It just becomes one of those "out of the way, stupid iron ore, I'm mining cobble here" kind of materials >.>
- Tue Apr 30, 2013 3:17 am
- Forum: BTW Bug Reports
- Topic: [4.69] Destruction Overlay Doesn't Display
- Replies: 2
- Views: 880
Re: [4.69] Destruction Overlay Doesn't Display
Not all blocks seem to be affected. Grassy dirt and logs behave fine, for example, while cobble, stone, dirt and planks don't.