Search found 67 matches

by Dr. Kylstein
Sun Nov 03, 2013 1:07 am
Forum: Off-Topic
Topic: Better Than Starting Manned (Flower's WIP KSP mod )
Replies: 1037
Views: 290919

Re: Better Than Starting Manned (Flower's WIP KSP mod )

No it's definitely not detached as I have complete control over it. Like I said I can still throttle it up and down. Turn it off and on again. But it provides no thrust. I can see the fuel going down but it doesn't affect my orbit at all. In fact last time it happened I was in full burn right next ...
by Dr. Kylstein
Mon Aug 12, 2013 3:03 am
Forum: Better Than Wolves Discussion
Topic: Improvising items: How do you improvise? Also, extra uses
Replies: 20
Views: 3070

Re: Improvising items: How do you improvise? Also, extra use

WeedFather wrote:I didn't know you could use the bellows like that! I wonder what other machines can be manually operated with a handcrank?
Pulleys. With careful timing and lever for braking, you can operate a castle gate the old-fashioned way.
by Dr. Kylstein
Thu Aug 08, 2013 6:51 pm
Forum: Off-Topic
Topic: Design Puzzle : Making transportation meaningful?
Replies: 11
Views: 1401

Re: Design Puzzle : Making transportation meaningful?

Having to babysit storage minecarts is my pet peeve about them. They aren't easily made to accompany passenger carts, but they can't travel on their own over any meaningful distance otherwise. If that could be fixed, I don't think nerfing inventory would be needed.
by Dr. Kylstein
Sat Jul 27, 2013 6:56 pm
Forum: Off-Topic
Topic: Kerbal Space Program 0.21 is out!
Replies: 193
Views: 26392

Re: Kerbal Space Program 0.21 is out!

Is getting into orbit much easier in the recent versions than the demo? I've made several attempts with the Vostok 1 and Kerbal 5, but I can't keep control long enough to raise apoapsis before my fuel runs out.
by Dr. Kylstein
Tue Dec 25, 2012 8:44 pm
Forum: Off-Topic
Topic: Java question
Replies: 13
Views: 1373

Re: Java question

Perhaps you could modify the build script to run the files through gcc before compiling.
by Dr. Kylstein
Thu Dec 20, 2012 8:40 pm
Forum: Off-Topic
Topic: Skins :(
Replies: 6
Views: 1005

Re: Skins :(

I've started watching the show, so I updated the armored version for some details that weren't in the reference. I've also corrected some small errors in both skins. Sorry for the inconvenience!

Image
Image
by Dr. Kylstein
Wed Dec 19, 2012 2:06 am
Forum: Off-Topic
Topic: Skins :(
Replies: 6
Views: 1005

Re: Skins :(

Here you go!
ImageImage
by Dr. Kylstein
Tue Dec 04, 2012 5:37 pm
Forum: Better Than Wolves Discussion
Topic: Enderman trap
Replies: 28
Views: 4316

Re: Enderman trap

Do endermen not fall for vine traps?
by Dr. Kylstein
Sat Nov 24, 2012 6:47 pm
Forum: Better Than Wolves Discussion
Topic: Slime trap?
Replies: 10
Views: 1872

Re: Slime trap?

dawnraider wrote:Only aboveground spawns are affected by light. I had a few spawn in my lit (spec-checked too) stip mine at level 15.
This is under a swamp that is not also a slime chunk?
by Dr. Kylstein
Sat Nov 24, 2012 1:58 pm
Forum: Better Than Wolves Discussion
Topic: Slime trap?
Replies: 10
Views: 1872

Re: Slime trap?

I'd like to add that swamp slimes are affected by light-levels like regular monsters. I had to unlight part of my swamp before any would appear. I then re-lit it and built a proper trap. My trap is a typical all-purpose trap with 3x3 pads and 2-wide channels. However, the really big slimes (So far I...
by Dr. Kylstein
Sun Nov 18, 2012 6:37 pm
Forum: Better Than Wolves Discussion
Topic: Best intro to automation?
Replies: 28
Views: 4708

Re: Best intro to automation?

I think there is a path if you think in terms of real-world irrigation. For my first HCB farm, I dug irrigation canals in from the shore so that I could plant crops more densely in the area I had secured. Drawing from that experience, I then dug a a canal for my millstone. After some brief experimen...
by Dr. Kylstein
Sat Nov 10, 2012 9:38 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack [32x] (Updated November 10)

Another hotfix, apparently that last fix doesn't always work.

November 10 2012
-made all of the zombie skins villager compatible, hopefully this is the final fix for the zombie texture glitch.
by Dr. Kylstein
Fri Nov 09, 2012 11:07 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack [32x] (Updated November 9)

A quick update which should fix the zombie problem.

November 9 2012
-not having a zombie_villager skin seemed to cause glitches with regular zombie texturing, so I added one.
-new animated repeater texture
by Dr. Kylstein
Fri Nov 09, 2012 8:39 pm
Forum: Off-Topic
Topic: Small program to format text for copy/pasting into books
Replies: 15
Views: 1840

Re: Small program to format text for copy/pasting into books

The book text is stored with the item's NBT entry. If it is in the SSP inventory, it shows up there in the level.dat. It looks like CNBT may be what you would want if you go that way.
by Dr. Kylstein
Wed Nov 07, 2012 1:19 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack [32x] (Updated November 7)

November 7 2012 http://img849.imageshack.us/img849/9520/20121107.jpg -wood renaissance! --moved oak planks texture to birch planks --redid oak --changed spruce to be classy carved panels --redid jungle planks as a "bamboo-like" texture for your all Gilligan's Island re-enactments. --change...
by Dr. Kylstein
Tue Oct 09, 2012 7:40 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack [32x] (Updated October 9)

Ok, I've fixed that typo and added the resolution to the title. Thanks for the interest folks!
by Dr. Kylstein
Tue Oct 09, 2012 3:16 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack (Updated October 9)

October 9 2012 update: http://imageshack.us/a/img11/823/showcases.jpg -changed cobblestone again, the last one was too rustic. -changed birch planks as they didn't look right in a number of uses -changed spruce planks to be more interesting -added screw, screwpump, and rotted arrows -tweaked pulley ...
by Dr. Kylstein
Wed Sep 26, 2012 3:44 pm
Forum: Better Than Wolves Discussion
Topic: New Release (BTW V4.16)
Replies: 61
Views: 14508

Re: New Release (BTW V4.16)

There was one other mod I used obsessively, but it was ugly and I haven't gotten it to work since updating to 1.3.2. With Ender Spectacles, now I have that functionality in an aesthetically pleasing, in-character fashion, and I love it! Thank you so much!
by Dr. Kylstein
Thu Sep 06, 2012 8:47 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack (Updated September 5)

Thanks for the feedback kimba23, and thanks to everyone who replied before that I didn't respond to at the time. I make this pack for myself first and foremost, but I'm glad others appreciate it. A quick notice: I forgot to update the ctm file when I uploaded yesterday. The download link has been up...
by Dr. Kylstein
Wed Sep 05, 2012 4:04 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack (Updated September 5)

I've finally updated to 1.3.2 and BTW 4.01. Sorry it took so long. Changes Bad news: No longer supporting More Paintings Mod. Good news: Remaining paintings are architecturally useful. Now starring: -Vincent Price as The Doctor (priest) -GlaDOS as Lady Doctor (priest) -Don Knotts as The Mechanic (sm...
by Dr. Kylstein
Fri Aug 17, 2012 5:00 pm
Forum: Off-Topic
Topic: MCEdit noob in need of help
Replies: 9
Views: 906

Re: MCEdit noob in need of help

The Windows version is just a convenience. MCEdit uses Python which is cross-platform in the same fashion as Java. The MCEdit readme on github outlines the install. I can't provide any Windows specific tips as I work on Linux exclusively.
by Dr. Kylstein
Thu Aug 02, 2012 3:06 pm
Forum: BTW Suggestions & Ideas
Topic: Machinery for Resource Collection
Replies: 16
Views: 1677

Re: Machinery for Resource Collection

I think the idea here is a kind of improv engineering around unpredictably placed resources. To avoid terrain gen modding, it would need to appear randomly during play. I think a meteorite is a good example: they contain rare minerals, possibly very hard ones, but they appear unpredictably (as far a...
by Dr. Kylstein
Wed Aug 01, 2012 4:24 pm
Forum: BTW Suggestions & Ideas
Topic: Here's an idea: stop posting ideas
Replies: 126
Views: 62549

Re: Here's an idea: stop posting ideas

Personally, I read this subforum for the comedy value. People are going to make stupid suggestions, and we can all laugh at them when they do. I think the current silence makes this place rather dull.
by Dr. Kylstein
Sat Jul 28, 2012 7:40 pm
Forum: BTW Add-Ons And Texture Packs
Topic: Retro SciFi Texture Pack [32x] (Updated November 10)
Replies: 26
Views: 11234

Re: Retro SciFi Texture Pack (Updated July 28)

Now updated to BTW 2.91 --custom nether portal animation and particle color --added a little shine to the hellfire dust jar --added nether growth textures --moodier lighting --added high-res versions of canvas pictures --added nether growth spores, mold, canvas items --redid the sandstone variants a...
by Dr. Kylstein
Tue Jul 24, 2012 6:07 pm
Forum: BTW Suggestions & Ideas
Topic: Rotten flesh block
Replies: 4
Views: 1067

Rotten flesh block

Because nothing says genocidal maniac like furniture made from corpses. I had been sitting on this idea until the spider eyes thread hinted that freak-factor was an acceptable justification. There are some obvious extensions to this suggestion, but I think rotten flesh is the most essential corpse s...