Search found 107 matches

by EvanT
Thu May 29, 2014 7:36 am
Forum: Off-Topic
Topic: Factorio: A game all about automation
Replies: 123
Views: 41778

Re: Factorio: A game all about automation

I find that trains in combination with intelligent arms and boxes provide a better solution to long distance transportation than belts. I have had set up my oil transportation with drones even over long distance because it would have taken two belt lines to each location (for some reason I was only ...
by EvanT
Sat May 03, 2014 3:09 am
Forum: Better Than Wolves Discussion
Topic: Vanilla Minecraft News Discussion
Replies: 2549
Views: 2946752

Re: Vanilla Minecraft News Discussion

As long as the server admin does not know the original username bans will have to check the whole username history to identify a player.. and then you could find yourself blocked or whitelisted because you had a username another person had at a different time.. That is why one should use player ids ...
by EvanT
Fri Apr 18, 2014 8:44 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New version Alpha 20140330 Download Interface Group selection You may choose a seperate key combination for this now. The default is set to [LMB]-Drag.<br> This results in "Unit selection" and "Group selection" laying on the same key. To avoid confusion a selection box has to hav...
by EvanT
Tue Apr 01, 2014 9:53 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New version Alpha 20140330 Download Interface In the mission menu latency values will be displayed instead of the player's status if the ping time to the player is longer than 50 ms. While you enter a chat message the game will ignore the input. While you enter a new unit name the game will ignore t...
by EvanT
Sun Mar 02, 2014 6:01 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New Version Alpha 20140302 Download Interface The Serverlobby does show the description of the selected mission. The tab "Server" in the start menu now holds a list of all visited servers. You may change or delete the entries. Pressing F3 in game will now toggle the debug screen where gene...
by EvanT
Thu Feb 20, 2014 9:13 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New version Alpha 20140220 Download Interface The group menu does remove destroyed units automatic. Some frequent messages are now grouped by position rather than unit. Messages regarding battle are now displayed in red. "Under attack" and "destroyed" have different icons now. Th...
by EvanT
Wed Feb 19, 2014 12:54 pm
Forum: Off-Topic
Topic: Banished [Shining Rock Software]
Replies: 46
Views: 7023

Re: Banished [Shining Rock Software]

I have thought about ordering some specific goods but am afraid of the "additional cost to individual orders". And since no trader sold seeds so far I didn't even had a chance to order them. But that is all very early game.
by EvanT
Wed Feb 19, 2014 8:11 am
Forum: Off-Topic
Topic: Banished [Shining Rock Software]
Replies: 46
Views: 7023

Re: Banished [Shining Rock Software]

So I have bought it yesterday and have a 11years old village now. The game itself makes a solid impression, definitely a survival game, but I can't get the "Oh so hard to keep them all alive" tenor of some people. So far I had one death and that was caused by a rock falling onto a stonecut...
by EvanT
Thu Feb 13, 2014 4:57 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New Version: Alpha 20140212 Download Unit movement/ "Shipyard to gathering point"-Path was adapted to make the move more fluent. Interface Unit selection with [Shift] will add to the selected group even if it was shortly released. A new group will only be generated if no group was selecte...
by EvanT
Fri Jan 31, 2014 6:47 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

I have uploaded a tutorial video on modules. http://www.youtube.com/watch?v=MvwuqCbrK28 The video is provided in German but has English subtitles and explains how to handle modules which are existential to progress and access to the higher tiers. Since all games that I know (but Homeworld which has ...
by EvanT
Wed Jan 29, 2014 2:37 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New Version Alpha 20140129 Download General New Sky-Box (background) image A new node was added to the map files: "<imgName>[file name]</imgName>" to enable custom images to be shown in the server lobby. Images should be 150*60 pixel and must be located in the "Maps" folder. Weap...
by EvanT
Thu Jan 16, 2014 11:12 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

New Version Alpha 20140116 Download Start-Menu In the option tab "General" you may select what kind of updates will be searched for at startup. (The game will always search for hotfixes) Unit menu The product of cargo treating modules like forges and refineries will now be shown in the too...
by EvanT
Fri Jan 10, 2014 11:06 am
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

by EvanT
Wed Jan 08, 2014 1:53 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

@Katalliaan: Spelling corrected for next version. "Mouse LR": Left/Right moving speed "Mouse "UD": Up/Down moving speed This will not affect the speed of the cursor but the speed the positioning works which is also scaled with the zoom-factor. On the default settings the spe...
by EvanT
Wed Jan 08, 2014 1:40 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Re: Betatest of Asteroidfield 3D

Basic Information: The game is intended to be full 3D. Meaning unit movement and positioning is completely free. The current map is spawn point symmetrical. All eight spawn points are located on the same horizontal plane. Only the "Pirate"-Computer player will attack all others will build ...
by EvanT
Tue Jan 07, 2014 1:26 pm
Forum: Off-Topic
Topic: Permission to advertize my RTS-Game alpha-test
Replies: 3
Views: 948

Re: Permission to advertize my RTS-Game alpha-test

I have created a separate thread:
viewtopic.php?f=8&t=8349
by EvanT
Tue Jan 07, 2014 1:24 pm
Forum: Off-Topic
Topic: Betatest of Asteroidfield 3D
Replies: 17
Views: 3664

Betatest of Asteroidfield 3D

Hello Some of you may remember me asking questions about game design regarding a RTS project. Well it has reached a level that I feel comfortable to show to some unbiased people. The game is available in German and English. It is an alpha version so expect some bugs (And please report them along wit...
by EvanT
Mon Jan 06, 2014 10:57 am
Forum: Off-Topic
Topic: Permission to advertize my RTS-Game alpha-test
Replies: 3
Views: 948

Permission to advertize my RTS-Game alpha-test

Hello, some time ago I had posted some game-design/-environment questions regarding my new RTS version of "The Asteroid field". This project has finally reached a level that I feel comfortable to show to some unbiased alpha testers. So I would like to present it here to find some productiv...
by EvanT
Thu Oct 17, 2013 10:55 am
Forum: Off-Topic
Topic: Anyone seen Vioki?
Replies: 8
Views: 1608

Re: Anyone seen Vioki?

He was active on twitch a while back,.. he said Charley is busy these days. So he can not make new episodes.
by EvanT
Thu Oct 17, 2013 10:51 am
Forum: Off-Topic
Topic: Game Design: Skipping failed missions
Replies: 25
Views: 12357

Re: Game Design: Skipping failed missions

They even regard you skipping content with a medal like one you could have gained by succeeding barely? That is an additional kick in the guts for those who did get a bronze medal for playing the game. I would consider multiple solution paths a very good option. Like if you fail at doing it one way ...
by EvanT
Thu Oct 17, 2013 4:59 am
Forum: Off-Topic
Topic: Game Design: Skipping failed missions
Replies: 25
Views: 12357

Game Design: Skipping failed missions

Hi, I heard that one may skip action sequences/missions in GTA V if one failed to accomplish them in three(a number of) trys. If that is not true consider the following as a rant to the "easy-mode everywhere" philosophy showing in actual games. So basically the game determines that you suc...
by EvanT
Wed Jul 10, 2013 3:17 pm
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 6828

Re: RTS Game Design Question: Upkeep to complex?

There is no story what so ever yet (only the setting of being in an asteroid field fighting over the limited resources) Keeping formation (or out of each other's line of fire) and fire direction is quite essential for two points: 1. Keeping the target in the target area of as many weapons as possibl...
by EvanT
Wed Jul 10, 2013 11:38 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 6828

Re: RTS Game Design Question: Upkeep to complex?

Test result: Yes it can do that.. exactly that.. without the need of much work.. well at least if I had done it that way from the beginning.

More testing has to be done here..
by EvanT
Wed Jul 10, 2013 11:14 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 6828

Re: RTS Game Design Question: Upkeep to complex?

An upgrade like this would work if it is well balanced which would mean some other drawback like long transfer time, slow production, fewer transport-drones, high build cost.. which would make it only applicable for well defended base support. This would result in the same position the nuclear-plant...
by EvanT
Wed Jul 10, 2013 6:42 am
Forum: Off-Topic
Topic: RTS Game Design Question: Upkeep to complex?
Replies: 42
Views: 6828

Re: RTS Game Design Question: Upkeep to complex?

.. actually, your space ships could be solar-powered.. Not going to happen. RL-Reason: Solar panels are fragile so they are not a real alternative in an asteroid field. In-Game-Reason:It would remove energy supply from the game play.. Solar power is "free" too so no mass cost attached to ...