Search found 23 matches

by rusky
Thu Jul 11, 2013 4:48 am
Forum: Better Than Wolves Discussion
Topic: RTH Q&A thread
Replies: 130
Views: 45196

Re: RTH Q&A thread

Not seen this asked before so: You mentioned it is going to be a voxel based game: Do you plan on writing your own voxel engine or using an existing one that supports voxel rendering (not that many around actually) ? If you do plan on writing your own, it would be nice to get some dev diaries at som...
by rusky
Sat Dec 29, 2012 7:02 pm
Forum: Better Than Wolves Discussion
Topic: Super hardcore seed
Replies: 5
Views: 1378

Re: Super hardcore seed

Did you use it with a large biome setting ? And don't forget the " - " in front.
It's really not a mountain seed at all for me at least :D
by rusky
Sat Dec 29, 2012 9:36 am
Forum: Better Than Wolves Discussion
Topic: Super hardcore seed
Replies: 5
Views: 1378

Super hardcore seed

Sorry if this doesn't belong here, but I just had to share this seed. Just got done installing the latest version of BTW and started a new large biome map with this seed -1907013862 I won't spoil the surprise for anyone who might be interested, but just a small heads up, be sure to keep space presse...
by rusky
Mon Jul 30, 2012 6:38 am
Forum: Better Than Wolves Discussion
Topic: Finding the new Soulforged Steel Block property
Replies: 120
Views: 10294

Re: Finding the new Soulforged Steel Block property

william711 wrote:I tried putting it next to a piece of cake hoping it would eat the cake.
it didn't work :(
:D

T-1000 is not amused http://en.wikipedia.org/wiki/File:T-1000_002.png
by rusky
Mon Jul 30, 2012 6:12 am
Forum: Better Than Wolves Discussion
Topic: Finding the new Soulforged Steel Block property
Replies: 120
Views: 10294

Re: Finding the new Soulforged Steel Block property

FlowerChild wrote:Hehe...ok, I'll be a little nice:

Perhaps you guys shouldn't be wondering what to use on it.

Maybe we should be considering what we could use it on instead ? :o

Hmm..
by rusky
Sat Jul 28, 2012 12:18 pm
Forum: BTW Suggestions & Ideas
Topic: Basic Mechanical 2 way item splitter
Replies: 6
Views: 1021

Re: Basic Mechanical 2 way item splitter

Stick a buddy block on a turntable (output facing up), stick the dispenser on that and the hopper above that. Small, simple, doesn't require more work getting between us and phases 1 through 5. I guess that's similar to what i'm already doing (in the screenshot in the OP). Still, that makes the spl...
by rusky
Sat Jul 28, 2012 10:10 am
Forum: BTW Suggestions & Ideas
Topic: Basic Mechanical 2 way item splitter
Replies: 6
Views: 1021

Re: Basic Mechanical 2 way item splitter

Stick a buddy block on a turntable (output facing up), stick the dispenser on that and the hopper above that. Small, simple, doesn't require more work getting between us and phases 1 through 5. I guess that's similar to what i'm already doing (in the screenshot in the OP). Still, that makes the spl...
by rusky
Sat Jul 28, 2012 8:57 am
Forum: BTW Suggestions & Ideas
Topic: Basic Mechanical 2 way item splitter
Replies: 6
Views: 1021

Basic Mechanical 2 way item splitter

I am aware there was at least one other thread on this topic here, but that was more than half a year ago, and with the latest release of BTW, the bricks in hopper method for splitting items doesn't work any more so I felt this is needed. I also know FC mentioned he was thinking of adding something ...
by rusky
Wed Jul 25, 2012 3:41 am
Forum: BTW Suggestions & Ideas
Topic: Controlled Substance Rooms (hazard zones)
Replies: 7
Views: 792

Re: Controlled Substance Rooms (hazard zones)

I like the idea myself. I guess one problem is that concrete is not actually a different material, it just turns to rock.

But yeah, I would like more of these "special" constructions in the game. It feels a lot like taking the crafting off the table and into the world :)
by rusky
Mon Jul 23, 2012 2:17 pm
Forum: BTW Suggestions & Ideas
Topic: Gearbox transf mech power to adjacent gearbox w/o axle
Replies: 14
Views: 1243

Re: Gearbox transf mech power to adjacent gearbox w/o axle

Alright, can't argue with that, it can be fun figuring out optimal placing as well. It's probably just my fault for always building half of a contraption then realising i need some extra machine in there somewhere and scrambling to figure out how to pull the mech power and redstone around without sc...
by rusky
Mon Jul 23, 2012 12:11 pm
Forum: BTW Suggestions & Ideas
Topic: Gearbox transf mech power to adjacent gearbox w/o axle
Replies: 14
Views: 1243

Gearbox transf mech power to adjacent gearbox w/o axle

I've recently been building some more intricate contraptions (as I've been struggling, and to my great satisfaction, succeeding, to redesign my BTB machines to work with BTW alone). One of the issues i've run into countless times is that time when you need to power two side by side blocks, and you e...
by rusky
Thu Jul 19, 2012 6:11 pm
Forum: Better Than Wolves Discussion
Topic: Show us your builds!
Replies: 1077
Views: 861275

Re: Show us your builds!

With the impending doom of BTB, I found myself needing to redesign many of my machines to work without pipes. I generally like having a central control room where I can neatly input stuff and get them back as output from any machine, with the inner workings neatly hidden behind walls. To begin with,...
by rusky
Wed Jul 18, 2012 3:41 pm
Forum: Better Than Wolves Discussion
Topic: Phase 7?
Replies: 83
Views: 6215

Re: Phase 7?

Hopper carts ? :o
Finally a use for rails and minecarts (don't look at me that way :( I never used them much, if at all).

Sounds awesome!
by rusky
Fri Jul 13, 2012 11:31 am
Forum: BTW Add-Ons And Texture Packs
Topic: Sargunster's BTW Addon [v2.4 alpha for MC1.4.7 and BTW4.42]
Replies: 207
Views: 80638

Re: Sargunster's BTW Addon [v2.1 for MC1.2.5 and BTW3.72]

Twololcats wrote:...
That and/or a motor made of steel? EDIT: motor not really fitting btw theme, nvm
And 1 question, can hoppers put things in chest boats?
Well it could work if you could fit a windmill on a big boat and somehow set up a propeller with mechanical power :D
by rusky
Sun Jul 01, 2012 11:56 am
Forum: Better Than Wolves Discussion
Topic: BTW or BTB
Replies: 23
Views: 2535

Re: BTW or BTB

well first of all i want to thank everyone for all the replies on this thread it did really help me. Well, this all comes down to a matter of personal preference. Despite assertions to the contrary, BTB is not BTW. They play very differently. Both are enjoyable in their own way, but it's really not...
by rusky
Sun Jul 01, 2012 11:00 am
Forum: Better Than Wolves Discussion
Topic: Non infinite fire duration
Replies: 16
Views: 1276

Re: Non infinite fire duration

Going to the nether in order to advance through the tech tree is an intended part of the mod. There isn't an alternative or temporary way around it that I'm aware of nor should there be. Fire duration/spread is likely not something fc would modify for something like this. Keep in mind btw is intend...
by rusky
Sun Jul 01, 2012 10:13 am
Forum: Better Than Wolves Discussion
Topic: Non infinite fire duration
Replies: 16
Views: 1276

Non infinite fire duration

I've recently started a new world with BTB, and it's, as usual, a lot of fun. I've just got to the point where i set up my first wind mill, and I'm looking into tanning some leather. Problem is, I don't have a nether portal up yet, so no netherrack. I was thinking though, that some planks or logs wo...
by rusky
Wed Apr 18, 2012 12:58 pm
Forum: Better Than Wolves Discussion
Topic: Blood Wood Tree Continued Growth Requirements
Replies: 3
Views: 690

Re: Blood Wood Tree Continued Growth Requirements

I've not actually ever used the blood trees yet, but I guess I would be correct in assuming that they only grow in the nether ?
by rusky
Sun Apr 08, 2012 6:08 am
Forum: Better Than Wolves Discussion
Topic: Good Lens layout for two-way long-distance comms?
Replies: 16
Views: 1810

Re: Good Lens layout for two-way long-distance comms?

If you only have two floors the elevator goes between you can automate this with a single button (press it to make the elevator go up or down depending on where it is). Create a T-Flip Flop next to the pulley at the top, this will control the pulley. Next, feed the signal from the top button into th...
by rusky
Mon Mar 19, 2012 12:10 pm
Forum: Better Than Wolves Discussion
Topic: 5x5x5 area with pulleys?..
Replies: 12
Views: 1762

Re: 5x5x5 area with pulleys?..

You can also use 2 pulleys/anchors on the sides if you want to keep the middle clear (takes twice as much rope though, but you can also make it a bit wider too while you're at it).
by rusky
Wed Dec 07, 2011 12:05 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.27)
Replies: 74
Views: 5968

Re: New Release! (BTW V3.27)

Yay the hemp fix, time to resume playing MC :D
Much <3
by rusky
Tue Dec 06, 2011 3:28 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.26)
Replies: 100
Views: 9679

Re: New Release! (BTW V3.26)

Ah I see, wasn't aware of the way the slab worked in vMC, thanks.

And yeah, I intend to use sidings as soon as I gather enough hemp to make my windmill, which is so painfully slow at the moment :D
by rusky
Tue Dec 06, 2011 3:18 pm
Forum: Better Than Wolves Discussion
Topic: New Release! (BTW V3.26)
Replies: 100
Views: 9679

Re: New Release! (BTW V3.26)

Found a potential bug, though haven't tested on other versions so can't tell if it's from BTW, vanilla MC or one of the other mods I use ( Timber! and Optifine HD_B). Wooden slabs require a pick to break; breaking them with an axe takes forever and doesn't return the slab. Also, any hint on when you...