Search found 395 matches
- Mon Jul 15, 2013 1:35 am
- Forum: Better Than Wolves Discussion
- Topic: Just a story about making it back home.
- Replies: 9
- Views: 1716
Just a story about making it back home.
So, I died the other day, and ended up respawning in a 'dead zone'. A place where another player (or two) had previously been and cleared out the area of animal life, except for some hungry wolves. I didn't just immediately drown myself, although I considered it. What I did was find about a half doz...
- Sat Jul 13, 2013 10:40 am
- Forum: Better Than Wolves Discussion
- Topic: Balance Difficulty vs. Tedium
- Replies: 20
- Views: 3529
Re: Balance Difficulty vs. Tedium
Definitely if you have very low hunger and there are no animals nearby, it's not worth playing out, IMO. It actually is happening fairly often with hc spawn on my server now. If a player lives for a while in a new area and then dies before getting farming going, the next player that spawns there is ...
- Sat Jul 13, 2013 3:25 am
- Forum: Better Than Wolves Discussion
- Topic: Balance Difficulty vs. Tedium
- Replies: 20
- Views: 3529
Re: Balance Difficulty vs. Tedium
as the server admin on 256's server, I can confirm that he has lots of experience with the early game :)
- Fri Jul 12, 2013 2:33 am
- Forum: Better Than Wolves Discussion
- Topic: Jesar's BTW Videos
- Replies: 52
- Views: 7180
Re: Jesar's BTW Video Log of Sorts
re: chests, dying, and building bases: I always, always, always build at spawn. I won't leave it unless there is literally no food and I am starving to death. You're going to die eventually, and when you die, you're going to need to be able to find your base again, and the only reliable way to do th...
- Thu Jul 11, 2013 10:33 pm
- Forum: Off-Topic
- Topic: Question about challenge relative to other mods
- Replies: 35
- Views: 14139
Re: Question about challenge relative to other mods
Was just thinking it would be amusing if FC made only part of BTW forge-compatible -- all the hardcore modes.
- Thu Jul 11, 2013 9:50 am
- Forum: Off-Topic
- Topic: Getting REALLY Frustrated
- Replies: 29
- Views: 6890
Re: Getting REALLY Frustrated
If you're dying that much, you're simply playing it wrong. You need to be more cautious, carefully secure your entrances to your base, secure a renewable food supply, etc, etc. I've died maybe 4 or 5 times over the course of 4 days on my new server (Mostly from wolves and random creeper hits, but al...
- Wed Jul 10, 2013 11:47 pm
- Forum: Off-Topic
- Topic: Have single-player FPS gone backwards?
- Replies: 14
- Views: 2022
Re: Have single-player FPS gone backwards?
even some decidedly lower tech like bomberman can be fun. sometimes abstraction is more fun than realism.
- Wed Jul 10, 2013 10:51 pm
- Forum: BTW Add-Ons And Texture Packs
- Topic: Research Bench Add-On development thread.
- Replies: 47
- Views: 19874
Re: Research Bench Add-On -Help needed writing item descript
Suggestion: sacrifice the item to get a single recipe which uses it returned to you.
- Wed Jul 10, 2013 6:34 am
- Forum: Better Than Wolves Discussion
- Topic: A public thank you (Warning, rambling)
- Replies: 10
- Views: 1964
Re: A public thank you (Warning, rambling)
I ran into a player on my server who had no idea that a compass pointed to spawn. He had been playing minecraft for years and had never made one. That's one of the great things about btw-- almost every block and item is worth making for something.
- Tue Jul 09, 2013 2:51 am
- Forum: Off-Topic
- Topic: Magic Wankery (Was: A Big Thanks)
- Replies: 34
- Views: 4229
Re: Magic Wankery (Was: A Big Thanks)
I dunno, there was a time in the late 90s where I had pretty much every card released from beta up through the Masquerade cycle memorized, including rarity and approximate dollar value. The obsessiveness that goes along with being a teenage boy, I guess.
- Tue Jul 09, 2013 2:48 am
- Forum: BTW SMP Servers
- Topic: Server-side/admin mods that are compatible with BTW?
- Replies: 8
- Views: 1825
Server-side/admin mods that are compatible with BTW?
Are there any essential or at least worthwhile server-side mods that work with BTW? I have a pretty basic install, but I'd like to be able to, for example, check into what's going on on the server while I'm at work, other than looking at the console or chat log -- any dynamic map mods or anything li...
- Tue Jul 09, 2013 1:01 am
- Forum: Better Than Wolves Discussion
- Topic: Show us your builds!
- Replies: 1077
- Views: 1154205
Re: Show us your builds!
My multiplayer server has been going on since Saturday with about 3-4 regular players. Our crowning achievements so far are: A packed earth road, a hemp farm with six(!) plants, and we finally got two chickens alive and back to base after 2 previous attempts ended in failure as we couldn't make it b...
- Mon Jul 08, 2013 2:44 am
- Forum: Better Than Wolves Discussion
- Topic: Possible Spoiler - Hardcore Darkness
- Replies: 22
- Views: 4284
Re: Possible Spoiler - Hardcore Darkness
I'm not sure if this behavior is related to hardcore darkness or just general squeamishness about night, but I've noticed that my players often just disconnect at night time so they don't starve to death. I wonder if there is some way to discourage that kind of behavior.
- Sun Jul 07, 2013 10:17 am
- Forum: Better Than Wolves Discussion
- Topic: Tales of Woe: how has a feature of BTW killed your steve?
- Replies: 159
- Views: 41593
Re: Tales of Woe: how has a feature of BTW killed your steve
I wish I had been keeping logs, but I started a new server yesterday, less than 24 hours ago, and one of our players has died no less than 50 times. He's still plugging away at it, though, bless his heart. It's been almost an hour since his last death!
- Sat Jul 06, 2013 5:01 am
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.86)
- Replies: 37
- Views: 9734
Re: New Release! (BTW V4.86)
I just installed a multiplayer server for about a dozen BTW newbies, and skimming through the chat from when I was gone was fairly amusing, as they starve to death, discover hostile wolves, that coordinates don't work, etc. I almost don't have to play to get my enjoyment out of it. People giving the...
- Wed Jul 03, 2013 12:42 am
- Forum: Better Than Wolves Discussion
- Topic: Vanilla Minecraft News Discussion
- Replies: 2549
- Views: 4073253
Re: Vanilla Minecraft News Discussion
so boats are broken apparently: http://www.reddit.com/r/Minecraft/comments/1higcv/mojang_please_revert_back_to_pre16_boat_mechanic/ • Boats in 1.6 are, contrary to what was probably intended, more difficult to control than ever. A, S, and D are no longer valid controls while in a boat, making it imp...
- Mon Jul 01, 2013 5:12 pm
- Forum: BTW Suggestions & Ideas
- Topic: Request for name ideas for "Redstone Actuator"
- Replies: 28
- Views: 20018
Re: Request for name ideas for "Redstone Actuator"
I think conduit works. Definitely has a supernatural feel, but it's an old word. Would be better than conductor, from the same root.
- Mon Jul 01, 2013 4:42 pm
- Forum: BTW Suggestions & Ideas
- Topic: Request for name ideas for "Redstone Actuator"
- Replies: 28
- Views: 20018
Re: Request for name ideas for "Redstone Actuator"
So basically you're running into the problem of mind-body dualism here, where you're trying to connect the 'spiritual' world of redstone to the physical world of the body, so I'd suggest something like 'daemon', perhaps, to represent something that can bridge the two worlds (and also references unix...
- Mon Jul 01, 2013 2:51 pm
- Forum: Better Than Wolves Discussion
- Topic: New Release! (BTW V4.85)
- Replies: 56
- Views: 14720
Re: New Release! (BTW V4.85)
Haven't had a chance to play the update, but: -Changed iron and gold ores so that they only drop in the specific color of strata mined if a silk touch enchant is used, otherwise they all drop in the lightest color of stone to prevent stacking issues. and the Hardcore Spawn changes are both really su...
- Thu Jun 27, 2013 6:50 am
- Forum: BTW SMP Servers
- Topic: Best Hosting providers?
- Replies: 6
- Views: 1977
Best Hosting providers?
Sorry if this has been asked before, but what are the best providers for hosting minecraft servers these days? I'll spend extra money for quality, if it makes a difference. I'll probably have about a dozen people on it at a time, at most.
- Thu Jun 27, 2013 1:55 am
- Forum: Off-Topic
- Topic: RTS Game Design Question: Upkeep to complex?
- Replies: 42
- Views: 7519
Re: RTS Game Design Question: Upkeep to complex?
Yeah, I didn't mean to say he should track all of that stuff, just that there are other considerations for range besides fuel.
- Wed Jun 26, 2013 10:34 pm
- Forum: Off-Topic
- Topic: RTS Game Design Question: Upkeep to complex?
- Replies: 42
- Views: 7519
Re: RTS Game Design Question: Upkeep to complex?
Fuel does reduce a given unit's range quite well but somehow it feels wrong for a space ship to use fuel while it is not accelerating or manoeuvring. A couple of things -- you need almost as much fuel to stop as you need to get going, and secondly, for long trips, let's imagine you need more people...
- Wed Jun 26, 2013 3:21 am
- Forum: Better Than Wolves Discussion
- Topic: Anyone using tripwire hooks and what for?
- Replies: 48
- Views: 8688
Re: Anyone using tripwire hooks and what for?
Can you use it for reusable item detection or is it a one-time thing that you need to replace?
- Wed Jun 26, 2013 2:03 am
- Forum: Better Than Wolves Discussion
- Topic: Anyone using tripwire hooks and what for?
- Replies: 48
- Views: 8688
Re: Anyone using tripwire hooks and what for?
I can tell you that I probably wouldn't use tripwires even if you did redesign them. They have no good place. Yeah, that's the way I think I'm feeling too. I seem to be contemplating redesigning jungle temple traps more than the tripwires themselves, so that gives a pretty good indication of where ...
- Tue Jun 25, 2013 2:18 am
- Forum: Better Than Wolves Discussion
- Topic: Incredibly useful early-game builds
- Replies: 74
- Views: 11928
Re: Incredibly useful early-game builds
I probably should have said 'without pistons' because that is kind of not early game.