Search found 8 matches

by dariys
Mon May 13, 2013 3:24 pm
Forum: Better Than Wolves Discussion
Topic: 4.80 Balance Observation Thread (READ RULES OR BAN)
Replies: 28
Views: 4467

Re: 4.80 Balance Observation Thread (READ RULES OR BAN)

A death at night which invokes HC Spawn is a much harsher environment than starting out, or a death that happens during the day.

Another 'door' replacement that feels off - dirt slabs.
by dariys
Mon Dec 05, 2011 12:37 pm
Forum: Better Than Wolves Discussion
Topic: Mob Trap Fixes?
Replies: 31
Views: 2525

Re: Mob Trap Fixes?

I was trying out the 1.0 release with buildcraft (no, wasn't running BTW at the time) - and realized I was having issues finding squids - even though I was pretty much on an island, surrounded by water - even turning on the entities radar on rei's minimap showed there were no squids at all. I looked...
by dariys
Fri Nov 25, 2011 3:17 am
Forum: Better Than Wolves Discussion
Topic: Considering dropping Forge
Replies: 287
Views: 49178

Re: Considering dropping Forge

Having played with BTW for some time now - I have to say that the balance in the mod is spectacular. While I feel the windmill is a rather big step in and of itself, I love how there is an actual progression to what has to be built. I've been using BTW in a combination of mods, including IC2, RP2, B...
by dariys
Wed Nov 23, 2011 7:51 pm
Forum: BTW Suggestions & Ideas
Topic: Realistic wolf finding.
Replies: 20
Views: 1456

Re: Realistic wolf finding.

So I tried this out - not finding wolves, but whether the render distance affects the number of chunks. Loaded a new world, and ran in a straight line. On Tiny - the map appears to be ~20-21 chunks across. On Far, the map appears to be ~30 chunks across. 10 chunks is probably still too far to cover ...
by dariys
Wed Nov 23, 2011 5:58 pm
Forum: BTW Suggestions & Ideas
Topic: Realistic wolf finding.
Replies: 20
Views: 1456

Re: Realistic wolf finding.

The biggest problem with wolves right now is that they despawn if they are not tamed, which means, by the time you see a pine forest, and head to it - if it has taken you more than a minute, the wolves there have likely despawned. I've fixed this myself after reading about this by modifying the wolf...
by dariys
Sun Nov 06, 2011 11:32 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13752

Re: Combining mods - Tech Progression and Gameplay

I was looking at that, and it looks like the dark matter (orbs) are still made with dark matter blocks - so by adding iridium plates in the recipe for dark matter blocks, you can still make the need to have a high end IC setup going required.
by dariys
Fri Nov 04, 2011 11:58 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Crash with stoked fire / Compatibility with Nature Overhaul
Replies: 1
Views: 444

Crash with stoked fire / Compatibility with Nature Overhaul

I had a crash when I tried to get a stoked fire going - I've traced it down to the adv class (BlockFire), which is replaced by both BTW as well as Nature Overhaul. Seems I put the file from nature overhaul overtop the one from BTW - reversing that appears to have fixed the issue. At this point, I'd ...
by dariys
Tue Nov 01, 2011 11:22 pm
Forum: Better Than Wolves Discussion
Topic: Combining mods - Tech Progression and Gameplay
Replies: 127
Views: 13752

Re: Combining mods - Tech Progression and Gameplay

I've been working with this myself - and quite enjoying the progression feel of it. One of the things I noticed was that the bronze armor from IC2 becomes not worthwhile if you limit the macerator, etc till after you get steel - so I've made some modifications to the mill stone to allow the tin and ...