A death at night which invokes HC Spawn is a much harsher environment than starting out, or a death that happens during the day.
Another 'door' replacement that feels off - dirt slabs.
Search found 8 matches
- Mon May 13, 2013 3:24 pm
- Forum: Better Than Wolves Discussion
- Topic: 4.80 Balance Observation Thread (READ RULES OR BAN)
- Replies: 28
- Views: 4467
- Mon Dec 05, 2011 12:37 pm
- Forum: Better Than Wolves Discussion
- Topic: Mob Trap Fixes?
- Replies: 31
- Views: 2525
Re: Mob Trap Fixes?
I was trying out the 1.0 release with buildcraft (no, wasn't running BTW at the time) - and realized I was having issues finding squids - even though I was pretty much on an island, surrounded by water - even turning on the entities radar on rei's minimap showed there were no squids at all. I looked...
- Fri Nov 25, 2011 3:17 am
- Forum: Better Than Wolves Discussion
- Topic: Considering dropping Forge
- Replies: 287
- Views: 49178
Re: Considering dropping Forge
Having played with BTW for some time now - I have to say that the balance in the mod is spectacular. While I feel the windmill is a rather big step in and of itself, I love how there is an actual progression to what has to be built. I've been using BTW in a combination of mods, including IC2, RP2, B...
- Wed Nov 23, 2011 7:51 pm
- Forum: BTW Suggestions & Ideas
- Topic: Realistic wolf finding.
- Replies: 20
- Views: 1456
Re: Realistic wolf finding.
So I tried this out - not finding wolves, but whether the render distance affects the number of chunks. Loaded a new world, and ran in a straight line. On Tiny - the map appears to be ~20-21 chunks across. On Far, the map appears to be ~30 chunks across. 10 chunks is probably still too far to cover ...
- Wed Nov 23, 2011 5:58 pm
- Forum: BTW Suggestions & Ideas
- Topic: Realistic wolf finding.
- Replies: 20
- Views: 1456
Re: Realistic wolf finding.
The biggest problem with wolves right now is that they despawn if they are not tamed, which means, by the time you see a pine forest, and head to it - if it has taken you more than a minute, the wolves there have likely despawned. I've fixed this myself after reading about this by modifying the wolf...
- Sun Nov 06, 2011 11:32 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13752
Re: Combining mods - Tech Progression and Gameplay
I was looking at that, and it looks like the dark matter (orbs) are still made with dark matter blocks - so by adding iridium plates in the recipe for dark matter blocks, you can still make the need to have a high end IC setup going required.
- Fri Nov 04, 2011 11:58 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Crash with stoked fire / Compatibility with Nature Overhaul
- Replies: 1
- Views: 444
Crash with stoked fire / Compatibility with Nature Overhaul
I had a crash when I tried to get a stoked fire going - I've traced it down to the adv class (BlockFire), which is replaced by both BTW as well as Nature Overhaul. Seems I put the file from nature overhaul overtop the one from BTW - reversing that appears to have fixed the issue. At this point, I'd ...
- Tue Nov 01, 2011 11:22 pm
- Forum: Better Than Wolves Discussion
- Topic: Combining mods - Tech Progression and Gameplay
- Replies: 127
- Views: 13752
Re: Combining mods - Tech Progression and Gameplay
I've been working with this myself - and quite enjoying the progression feel of it. One of the things I noticed was that the bronze armor from IC2 becomes not worthwhile if you limit the macerator, etc till after you get steel - so I've made some modifications to the mill stone to allow the tin and ...