Villager

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Villager
Villagers.gif


Type

Passive

Health points

20 (Heart.png × 10)

Armor points

{{{armor}}}

Attack strength

None

Spawn

Village

Drops

{{{drops}}}

Rare drops

{{{raredrops}}}

Experience

{{{exp}}}

A Villager is a friendly NPC that is only in Villages by curing a Zombie Villager.

Hardcore Villages is a mode in Hardcore Modes that completely changes the importance of finding a village and the value of villagers themselves.

For more details about the effect of infection from dead souls, see Possession


  • Villagers are bred with diamonds.
  • In a similar way to animals, villagers follow you when you are holding diamonds.
  • All villagers begin as Zombie villagers and must be healed using soul urns.
  • Leveling villagers to Level 5 through trading is required to complete the tech tree.
  • Villages and Strongholds are the only ways to obtain bookshelves.
  • Possession, also known as "Nothing to Worry About", is what happens to living animals and villagers, but not the player, when exposed to the spirits of The Nether after a short time: infected souls start to come out of the Nether and leak into your world. These spirits are invisible, and will seep out a short distance from any Nether Portal, and will also infect potential hosts that enter the Nether entirely, warping their behavior to generally undesirable results.

Finding Villagers

Distances shown on a map rendered by AMIDST

Villages within 2000 blocks (circular) from Spawn are abandoned, meaning that there are no crops, water in the farms, loot in the blacksmiths house, or windows present. They also provide excellent shelter in the early game, provided that the player covers the windows and doors. Within this circumference desert and jungle temples are "looted", having none of the loot an untouched temple would have.

Villages between 2000 and 3000 blocks from spawn (in a circular radius) are "semi-abandoned", meaning that while still missing the windows these villages contain crops (less than in full villages) and villagers, with the mention that librarians (white) and priests (purple) are unable to spawn in semi-abandoned villages. Starting at 2000 jungle and desert temples are no longer "looted" and contain their respective unique loots.

Villages further than 3000 blocks from spawn are intact and even contain an anvil and two brick ovens. However it is important to note that specific villager spawn together with their respective buildings, so a village without a church will not have a priest. This, together with the fact that baby villagers take the profession of one of their parents means that even an intact village may not be complete, requiring the player to seek out more.

All radii mentioned are 4x as big in a large biomes world.

When a village with villagers is found, either semi abandoned or intact, the villagers will be zombie villagers. They will run around eating passive animals and will attack the player, and do not burn in sunlight. Zombie villagers are wicked fast, it is not advised to go toe to toe with them without armor. If you kill the zombie villagers, they will not respawn. So in order to get villagers to trade with, the player will need to trap and cure them. It is easier to do this one zombie villager at a time. You cannot tell what occupation the zombie villager will have before it is cured.

In order to cure zombie villagers, you must hit it with a thrown soul urn then wait.

Villager Behavior

Even though the number of doors/houses no longer have an effect on population and iron golems do not spawn naturally anymore, villagers still maintain much of their vanilla behavior that may be important to consider when working with them. Namely they will seek to be inside a house at night and will avoid wandering too far from a village. They can still open and close wooden doors. Be aware that villagers get converted to Zombie Villagers by zombies.

Villager Breeding

To breed villagers, they have to be given diamonds, much like the system used for breeding animals. (a diamond in hand will also cause villagers to follow the player) There are three main castes of villagers: Peasant, Tradesman, and Academics. Peasants will be dirty when initially found, which can be cleaned by giving them soap. You can not breed from one class into another but you can, say breed two priests to get a librarian. If you are breeding villagers from different castes it is random which caste is produced.

Caste System
Level Class Type
0 Useless Dirty Peasant
1 Peasants Pesant
2 Tradesmen Blacksmith + Butcher
3 Academics Librarian + Priest

Trading

Each trade may only be done once, after which the interface must be closed and reopened to refresh the trade list. Villagers now gain levels starting at level one and maxing out at five, and have a progress bar similar to the xp one. Only trades that have the "+" sign displayed increase the progress bar. Each level brings with it new trades. Trades from lower levels still appear, however they no longer posses the "+" sign and have no effect on the progress bar. Each level requires a number of "+" trades and one "++" trade to complete, trades without "+" signs have no effect. The number of "+" trades needed increases by level, level 1 requires five trade, level 2 seven, level 3 ten, and level 4 fifteen. In addition some villagers present cosmetic changes as they progress through the levels. Once at level 5 the villagers begin selling an arcane scroll unique to their profession to be used in the Infernal Enchanter. Additionally, some trades are guaranteed and will appear again immediately after completing them. These guaranteed trades do not provide xp.


Level Up Trades

Once the bar is full a special trade appears (indicated by the "++" sign). Until this trade is competed the progress bar remains full and the villager stays at his current level, also normal "+" trades no longer have effect on the progress bar. After the "++" trade is completed the villager enters the next level and the progress bar is reset. For "++" trades each villager gives emeralds equal to its current level as payment, except in the case of the enchantment table which returns two emeralds

Level Farmer Butcher Blacksmith Librarian Priest
1->2 Iron Hoe Iron Hoe Cauldron Cauldron Hibachi Hibachi Item Ancient Manuscript.png Ancient Manuscript ItemEnchantmentTable.png Enchanting table
2->3 Mill Stone Mill Stone Saw Saw Bellows Bellows Brewing Stand Brewing Stand Vessel of the Dragon Vessel of the Dragon
3->4 Water Wheel Water Wheel Breeding Harness Breeding Harness Crucible Crucible Block Dispenser Block Dispenser Runed Skull Runed Skull
4->5 Planter Planters x8-12 Chopping Block Chopping Block Soulforged Steel Soulforged Steel x8 Ender Spectacles Ender Spectacles Infernal Enchanter Infernal Enchanter

Farmer

The farmer is the villager in the brown clothes. He is the most common villager and the only one that may be present near the spawn. In the lower levels the farmer predominantly buys easily obtainable items and is good for obtaining emeralds. He also sells mycelium at level 5 allowing the player to forego searching for a mushroom island. He offers the arcane scroll of looting as the cheapest arcane scroll, which is also one of the least valuable because of BTWs' focus on mob traps, and the existence of the emerald beacon. The farmer presents no visual changes as he advances. However, farmers when initially cured will be dirty. Giving them soap once they ask for it at level 3 will clean them up, but other than that being dirty is purely visual.

Level 1

Buys
Item Quantity Price
Loose Dirt Loose Dirt 48-64 1Emerald
Wood Logs 32-48 1Emerald
Bone Meal Bone Meal 32-48 1Emerald
Brown Wool (Ball) Brown Wool 16-24 1Emerald
Level up trade Item required
1->2 Iron Hoe Iron Hoe

Level 2

Buys
Item Quantity Price
Milk Bucket Milk Bucket 1 2 Emerald
Hemp Seeds Hemp Seeds 24-32 1 Emerald
Sugar Sugar 10-20 1 Emerald
Cocoa Beans Cocoa Beans 10-16 1 Emerald
Flour Flour 24-32 1 Emerald
Brown Mushroom Brown Mushrooms 10-16 1 Emerald
Glass Pane Glass Panes 16-32 1 Emerald
Egg Egg 12 1 Emerald
Sells
Item Quantity Price
Wheat Wheat 8-16 1 Emerald
Apple Apple 2-4 1 Emerald
Level up trade Item required
2->3 Mill Stone Mill Stone

Level 3

Buys
Item Quantity Price
Shears Shears 1 1Emerald
Flint and Steel Flint and Steel 1 1Emerald
Chocolate Chocolate 1-2 1Emerald
Pumpkin Pumpkin 10-16 1Emerald
Melon Melon 8-10 1Emerald
Stump Remover Stump Remover 8-12 1Emerald
StakeString Stake + Strings 1 stake +
16-32
1Emerald
Sells
Item Quantity Price
Bread Bread 4-6 1Emerald
Cooked Scrambled Eggs Cooked Scrambled Eggs 8-12 1Emerald
Cooked Mushroom Omelet Cooked Mushroom Omelet 8-12 1Emerald
Level up trade Item required
3->4 Water Wheel Water Wheel

Level 4

Buys
Item Quantity Price
Cement Bucket Cement 1 2-4Emerald
Light Block Light Block 2-4 1Emerald
Sells
Item Quantity Price
Pumpkin Pie Pumpkin Pie 1-2 1Emerald
Cookie Cookie 8-16 1Emerald
Cake Cake 1 1-3Emerald
Level up trade Item required
4->5 Planter Planters x8-12

Level 5

Sells
Item Quantity Price
Mycelium Mycelium 1 10-20Emerald
Arcane Scroll Arcane Scroll of Looting 1 16-32Emerald

Butcher

The butcher is wearing the same brown robe as the farmer, but is differentiated by a white apron. He spawns in the house with a "table" made of smooth stone slabs. He offers trades relating to food, food production, and leather working, as well as a few humorous trades. After the level 3->4 level up trade he appears to be wearing the breeding harness. He offers the arcane scroll of sharpness.

Level 1

Buys
Item Quantity Price
Arrow Arrow 24-32 1Emerald
Shears Shears 1 1Emerald
Fishing Rod Fishing Rod 1 1Emerald
Sells
Item Quantity Price
Leather Leather 4-6 1Emerald
Raw Beef Raw Beef 7-9 1Emerald
Raw Mutton Raw Mutton 10-12 1Emerald
Raw Fish Raw Fish 10-13 1Emerald
Raw Chicken Raw Chicken 10-12 1Emerald
Raw Porkchop Raw Porkchop 8-11 1Emerald
Level up trade Item required
1->2 Cauldron Cauldron

Level 2

Buys
Item Quantity Price
Raw Wolfchop Raw Wolfchop 6-8 1Emerald
Spruce Bark Spruce Bark 48-64 1Emerald
Dung Dung 10-16 1Emerald
Sells
Item Quantity Price
Kebab Kebab 4-6 1Emerald
Tasty Sandwich Tasty Sandwich 4-8 1Emerald
Chowder Chowder 10-12 1Emerald
Ham and Eggs Ham and Eggs 4-8 1Emerald
Steak and Potatoes Steak and Potatoes 4-8 1Emerald
Level up trade Item required
2->3 Saw Saw

Level 3

Buys
Item Quantity Price
Carrot Carrot 10-16 1Emerald
Potato Potato 10-16 1Emerald
Liver Of The Beast Liver Of The Beast 1 1-2Emerald
Sells
Item Quantity Price
Steak Dinner Pork Dinner Wolf Dinner Steak/Pork/Wolf Dinner 4-6 1Emerald
Chicken Soup Chicken Soup 4-6 1Emerald
Cut Tanned Leather Cut Tanned Leather 4-8 1Emerald
Saddle Saddle 1 6-8Emerald
Level up trade Item required
3->4 Breeding Harness Breeding Harness

Level 4

Buys
Item Quantity Price
Raw Mystery Meat Raw Mystery Meat 2-4 1Emerald
Dynamite Dynamite 4-6 1Emerald
Screw Screw 1 2-3Emerald
Composite Bow Composite Bow 1 2-3Emerald
Sells
Item Quantity Price
Hearty Stew Hearty Stew 3-4 1Emerald
Tanned Leather Cap Tanned Leather Cap 1 2-3Emerald
Tanned Leather Tunic Tanned Leather Tunic 1 6-8Emerald
Tanned Leather Pants Tanned Leather Pants 1 4-6Emerald
Tanned Leather Boots Tanned Leather Boots 1 2-3Emerald
Guaranteed Sell
Item Quantity Price
Runed Skull Runed Skull 1 6-8Emerald + Skeleton Skull
Level up trade Item required
4->5 Chopping Block Chopping Block

Level 5

Buys
Item Quantity Price
Lightning RodSoap Lightning Rod + Soap 1+1 3-4Emerald
Battle Axe Battle Axe 1 4-5Emerald
Companion Cube Companion Cube 1 1-2Emerald
Broadhead Arrow Broadhead Arrows 6-12 1Emerald
Sells
Item Quantity Price
Arcane Scroll Arcane Scroll of Sharpness 1 32-48Emerald

Blacksmith

The blacksmith is visually similar to the butcher except his apron is black, making him difficult to recognize. He offers to buy items related to metal working and mining, and sells tools and armor. The blacksmith may be difficult to level given the steep prices on the items he sells. He offers the arcane scroll of unbreaking, one of the most valuable and versatile scroll as it can be applied on almost anything. The blacksmith presents no visual changes.

Level 1

Buys
Item Quantity Price
Chunk of Iron Ore Chunk of Iron Ore 18-27 1Emerald
Coal Coal 16-24 1Emerald
Wood (Birch) Birch Log 32-48 1Emerald
Brick Oven Brick Oven 1 1Emerald
Sells
Item Quantity Price
Iron Pickaxe Iron Pickaxe 1 6-9Emerald
Iron Sword Iron Sword 1 4-6Emerald
Iron Axe Iron Axe 1 4-6Emerald
Iron Shovel Iron Shovel 1 2-3Emerald
Iron Hoe Iron Hoe 1 4-6Emerald
Level up trade Item required
1->2 Hibachi Hibachi

Level 2

Buys
Item Quantity Price
Diamond Diamond 1-2 1Emerald
Chunk of Gold Ore Chunk of Gold Ore 18-27 1Emerald
Hibachi Hibachi 2-3 1Emerald
Nethercoal Nethercoal 12-20 1Emerald
Creeper Oyster Creeper Oysters 14-16 1Emerald
Diamond Diamond 2-3 1Emerald
Sells
Item Quantity Price
Iron Helmet Iron Helmet 1 10-15Emerald
Iron Chestplate Iron Chestplate 1 16-24Emerald
Iron Leggings Iron Leggings 1 14-21Emerald
Iron Boots Iron Boots 1 4-6Emerald
Level up trade Item required
2->3 Bellows Bellows

Level 3

Sells
Item Quantity Price
Diamond Pickaxe Diamond Pickaxe 1 12-18Emerald
Diamond Sword Diamond Sword 1 8-12Emerald
Diamond Axe Diamond Axe 1 8-12Emerald
Diamond Shovel Diamond Shovel 1 4-6Emerald
Diamond Hoe Diamond Hoe 1 8-12Emerald
Level up trade Item required
3->4 Crucible Crucible

Level 4

Buys
Item Quantity Price
Haft Haft 6-8 1Emerald
Mould Mould 12-16 1Emerald
Mining Charge Mining Charge 4-6 1Emerald
Soul Urn Soul Urn 2-3 1Emerald
Sells
Item Quantity Price
Diamond Helmet Diamond Helmet 1 20-30Emerald
Diamond Chestplate Diamond Chestplate 1 32-48Emerald
Diamond Leggings Diamond Leggings 1 28-42Emerald
Diamond Boots Diamond Boots 1 8-12Emerald
Level up trade Item required
4->5 Soulforged Steel Soulforged Steel x8

Level 5

Buys
Item Quantity Price
Soul Flux Soul Flux 16-24 1Emerald
Sells
Item Quantity Price
Refined Pickaxe Refined Pickaxe 1 24-36Emerald
Refined Sword Refined Sword 1 16-24Emerald
Refined Axe Refined Axe 1 16-24Emerald
Refined Shovel Refined Shovel 1 8-12Emerald
Refined Hoe Refined Hoe 1 16-24Emerald
Chain Helmet Chain Helmet 1 10-15Emerald
Chain Chestplate Chain Breastplate 1 16-24Emerald
Chain Leggings Chain Leggings 1 14-21Emerald
Chain Boots Chain Boots 1 4-6Emerald
Arcane Scroll Arcane Scroll of Unbreaking 1 32-48Emerald

Librarian

The librarian is the villager wearing a white robe, spawning together with the "library" (the house containing bookshelves). He offers to buy various brewing supplies and redstone based blocks at higher levels. The librarian sells only two things: eyes of ender and the arcane scroll of power. After he buys the ender spectacles as a level up trade he puts them on resembling a scientist in a lab coat and protective goggles.


Level 1

Buys
Item Quantity Price
Paper Paper 27-38 1Emerald
Ink Sac Ink Sac 27-38 1Emerald
Feather Feather 27-38 1Emerald
Level up trade Item required
1->2 Item Ancient Manuscript.png Ancient Manuscript

Level 2

Buys
Item Quantity Price
Bookshelf Bookshelf 1 1Emerald
Book Book 1-3 1Emerald
Book and Quill Book and Quill 1 1Emerald
Bat Wing Bat Wing 14-16 1Emerald
Spider Eye Spider Eye 4-8 1Emerald
Nitre Nitre 32-48 1Emerald
Glowstone Glowstone 24-32 1Emerald
Nether Wart Nether Wart 16-24 1Emerald
Level up trade Item required
2->3 Brewing Stand Brewing Stand

Level 3

Buys
Item Quantity Price
Redstone Redstone 32-48 1Emerald
Mysterious Gland Mysterious Gland 14-16 1Emerald
Venom Sack Venom Sack 4-8 1Emerald
Witch Wart Witch Wart 6-10 1Emerald
Magma Cream Magma Cream 8-12 1Emerald
Blaze Powder Blaze Powder 4-6 1Emerald
Ghast Tear Ghast Tear 4-6 1Emerald
Level up trade Item required
3->4 Block Dispenser Block Dispenser

Level 4

Buys
Item Quantity Price
Detector Block Detector Block 2-3 1Emerald
Lens Lens 1 2-3Emerald
Buddy Block Buddy Block 2-3 1Emerald
Block Dispenser Block Dispenser 2-3 1Emerald
Level up trade Item required
4->5 Ender Spectacles Ender Spectacles

Level 5

Buys
Item Quantity Price
Blood Wood Sapling Bloodwood Sapling 8-16 1Emerald
Nether Groth Spores Nether Groth Spores 1 2-3Emerald
Brimstone Brimstone 16-32 1Emerald
Sells
Item Quantity Price
Arcane Scroll Arcane Scroll of Power 1 32-48Emerald
Guaranteed Sell
Item Quantity Price
Eye of Ender Eye of Ender 1 6-8Emerald + Ender Pearl

Priest

The priest is wearing a purple robe, and spawns in villages with churches. Similar to the librarian he only has a chance to appear in full villages, missing from semi-abandoned ones even if they contain a church. Unique to him is that he offers to enchant various pieces of equipment at level two for 2-4 emeralds. At level 4, he offers to convert runed skulls into infused skulls and to awaken a dormant soulforge with a nether star. After receiving an Infernal Enchanter the priest makes the most radical visual change: his eyes change to purple, gains what appear to be circular tattoos on his head, and starts giving off particles similar to the nether portal and endermen.


Level 1

Buys
Item Quantity Price
Hemp Hemp 18-22 1Emerald
Red Mushroom Red Mushrooms 10-16 1Emerald
Cactus Cactus 32-64 1Emerald
Flint and Steel Flint and Steel 1 1Emerald
Painting Painting 1 2-3Emerald
Level up trade Item required
1->2 ItemEnchantmentTable.png Enchanting table

Level 2

The priest offers various enchantments for 2-4 emeralds on the following items: iron or diamond armor, pickaxe, sword, and axe.

Level up trade Item required
2->3 Vessel of the Dragon Vessel of the Dragon

Level 3

Buys
Item Quantity Price
Skeleton Skull Skeleton Skull 4-5 1Emerald
Creeper Head Creeper Head 2-4 1Emerald
Zombie Head Zombie Head 2-4 1Emerald
Candle Candle (random color) 4-8 1Emerald
Bone Block Bone Block 4-6 1Emerald
Level up trade Item required
3->4 Runed Skull Runed Skull

Level 4

Buys
Item Quantity Price
Soul Urn Soul Urn 2-3 1Emerald
Guaranteed Sell
Item Quantity Price
Infused Skull Infused Skull 1 7-8Emerald + Runed Skull
Soulforge Soulforge 1 Dormant Soulforge + Nether Star
Level up trade Item required
4->5 Infernal Enchanter Infernal Enchanter

Level 5

Buys
Item Quantity Price
Canvas Canvas 1 2-3Emerald
Sells
Item Quantity Price
Arcane Scroll Arcane Scroll of Fortune 1 48-64Skeleton Skull