Enchanting

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In Better than Wolves there are four ways of obtaining enchanted items: rare mob drops of already enchanted items, enchanting them on the Enchantment Table, having a priest enchant things for you via trade, or using the Infernal Enchanter in combination with Arcane Scrolls.

Enchantment Table

The table will enchant Swords, Bows, Shovels, Pickaxes, and Axes made of Stone, Iron, Gold, and Diamond, as well as all Armors. Steel tools and armors can only be enchanted in an Infernal Enchanter, using Arcane Scrolls.

If the table is surrounded by bookshelves, with one block of air in between, arcane glyphs float from the bookshelves into the book (if particles are turned on). Having bookshelves near an enchantment table will increase the potency of enchantments.

Hardcore Enchanting re-balances the vanilla enchantment table in various ways to make it a better integrated part of the BTW tech tree, and to make it feel more like a feature and less like an exploit. This feature is comprised of various changes that are listed individually below.

  • The enchantment table isn't able to apply some of the more powerful enchantments, which now may only be acquired through finding pre-enchanted tools and weapons, or through using the Infernal Enchanter (or through beacons in some cases). This applies to silk touch, fortune, sharpness, feather falling, and protection. Basically enchants that have very specific (and powerful) effects (like silk touch & feather fall), or those that apply general bonuses (such as protection & sharpness) as opposed to specific ones (like blast protection or smite), have been moved higher in the tech tree to create more of a progression to enchanting overall.
  • The enchantment table can no longer enchant bows and wooden tools (the latter for consistency, implying that wood is a particularly difficult material to enchant). This is strictly the domain of the Infernal Enchanter now.
  • The enchantment table is only able to apply enchantments up to level 15 instead of 30.
  • The number of book shelves around the enchantment table required to get the maximum level enchant (level 15) is 30 instead of 15. In other words, it will require 2 book shelves for every level of enchanting. Additionally, the enchantment table will only produce level 1 enchants without any bookshelves at all.
  • The enchantment table is changed so that the top slot will always provide a level 1 enchantment, the bottom slot will always provide an enchantment of the maximum level allowed by the shelves present, and the middle slot will provide some random value in between the two to minimize annoyance in its usage.
  • The enchantment table can't be crafted anymore and must be acquired within a desert temple.

Infernal Enchanter

Infernal Enchanter is an advanced enchanter which allows you to select specific enchantments before enchanting. You need an Arcane Scroll of appropriate enchantment and a number of bookshelves equal to the enchantment level placed in 17x17x17 area centered on the Infernal Enchanter to use it to enchant an item. The Infernal Enchanter requires considerably more experience to use than the vanilla Enchantment Table, especially if you want multiple enchantments on one item.

Thekyz infernal library 01.png
A library with an infernal enchanter in the middle.


Crafting

Name Ingredients Input » Output
Infernal Enchanter Black Candles,
Bone,
Enchantment Table,
Soulforged Steel
Black Candle
Bone
Black Candle
Grid layout Arrow (small).png
Infernal Enchanter
Soulforged Steel
Enchantment Table
Soulforged Steel
Soulforged Steel
Soulforged Steel
Soulforged Steel

Mechanics

When an enchantable item and an appropriate arcane scroll is placed in the Infernal Enchanter, a list of available levels, and their xp cost, for that enchantment appears. The maximum level of any enchantment will cost 30 xp levels, if the item is unechanted.

The xp cost rises if there are already enchantments on the item: new xp level cost = (unechanted level cost)*(number of enchantments on the item + 1). For example enchanting a piece of armor that has Fire Protection, Blast Protection, and Projectile Protection with Protection IV will require 30*(3+1) = 120 levels

The maximum number of enchantments on a single item in four, so a complete library will have to have 120 bookshelves to be able to enchant anything

Keep in Mind

  • Steel tools and armor and wooden items can't be enchanted in the Enchantment Table and need Infernal Enchanter to be enchanted.
  • At least one side (not top or bottom) of a bookshelf must be exposed to air for it to be detected by the Infernal Enchanter.

Arcane Scrolls

Arcane Scroll
ItemArcaneScroll.png


Type

Raw material

Stackable

Yes (64)

Damage

{{{damage}}}

Protection

{{{protection}}} x ArmorFull.png

Durability

{{{durability}}}

First Appearance

3.80

Filtering

Grid Ladders.png Grid Iron Bars.png Grid Trapdoor.png Grid Grate.png Grid Slats.png Grid Wicker Pane.png

Buoyancy

Floats

Gravity

{{{gravity}}}

Flammable

{{{flammable}}}

Data Value

{{{data}}}

Arcane Scrolls are rare drops from various mobs and rare trades from certain villagers. The type of Arcane Scroll depends on the mob it's dropped from. Each scroll can be used to pass a particular enchantment onto a tool or piece of armor, but only through the use of an Infernal Enchanter. Arcane Scrolls get used up by enchanting and can thus only be used to enchant one item. There are 21 Arcane scrolls in the game. Unless otherwise noted, scroll drops are very rare.

Armor Enchants

Max Level Enchantment Source Effect
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Protection Slimes Reduces all damage (gives a smaller reduction than source specific enchants)
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Fire Protection Zombie Pigmen Reduces fire damage and burn time
Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots IV Feather Falling Bats Reduces fall damage
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Blast Protection Creepers Reduces explosion damage and explosion knockback
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
IV Projectile Protection Skeletons (in the Overworld) Reduces damage from projectiles
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap V Respiration Squid Increases underwater breathing time by 15 seconds per level and increases time between suffocation damage by 1 second per level. Level 5 allows for infinite time underwater.
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap I Aqua Affinity Witch Allows the player to mine underwater at regular speed

Weapon Enchants

Max Level Enchantment Source Effect
Longsword Battle Axe V Sharpness Butcher (Trade) Each level adds 1.25 extra damage (6.25 at V) per hit
Longsword Battle Axe V Smite Zombies Each level adds 2.5 extra damage (12.5 at V) per hit to skeletons, zombies, zombie pigmen, wither skeletons, and withers
Longsword Battle Axe V Bane Of Arthropods Spiders, Cave Spiders Each level adds 2.5 extra damage (12.5 at V) per hit to spiders, cave spiders, jungle spiders, and silverfish. It also causes them to have a slowness IV effect for between 1 and 1+0.5*level seconds
Longsword Battle Axe II Knockback Wither (always drops) Increases knockback by 3 blocks at level I and 6 blocks at level II
Longsword Battle Axe II Fire Aspect Magma Cubes Deals 1 fire damage per second for 3 seconds at level I and 7 seconds at level II
Longsword Battle Axe III Looting Farmer (trade) Increases maximum drops by 1 per level and increases the chance of rare drops by 1% per level

Tool Enchants

Max Level Enchantment Source Effect
Refined Shovel Refined Axe
Refined Pickaxe Mattock
V Efficiency Silverfish (only in The End) Increases mining speed by 30% over the previous level: I=130%, II=169%, III=220%, IV=286%, V=371%
Refined Shovel Refined Axe
Refined Pickaxe Mattock
I Silk Touch Endermen Mined blocks drop themselves instead of the usual items
Refined Shovel Refined Axe
Refined Pickaxe Mattock
Battle Axe
Plate Helm Diamond Helmet Gold Helmet Chain Helmet Iron Helmet Tanned Leather Cap Leather Cap Chest Plate Diamond Chestplate Gold Chestplate Chain Chestplate Iron Chestplate Tanned Leather Tunic Leather Tunic
Plate Leggings Diamond Leggings Gold Leggings Chain Leggings Iron Leggings Tanned Leather Pants Leather Pants Plate Boots Diamond Boots Gold Boots Chain Boots Iron Boots Tanned Leather Boots Leather Boots
Longsword Composite Bow Bow
Refined Hoe Shears
III Unbreaking Blacksmith (Trade) For most items, (100/(Level+1))% chance a use reduces durability. On average, lifetime is (Level+1) times as long.

For armor, (60 + (40/(Level+1)))% chance a use reduces durability. (In other words, each durability hit against “unbreaking” armor has a 20%/27%/30% chance of being ignored.) Thus, on average, armor lasts 25%/36%/43% longer.

Refined Shovel Refined Axe
Refined Pickaxe Mattock
III Fortune Priest (Trade) Increases block drops: For coal, diamond, emerald, nether quartz and lapis lazuli, level I gives a 33% chance to multiply drops by 2 (averaging 33% increase), level II gives a chance to multiply drops by 2 or 3 (25% chance each, averaging 75% increase), and level III gives a chance to multiply drops by 2, 3 or 4 (20% chance each, averaging 120% increase). 1 drop has a weight of 2, each number of extra drops has a weight of 1.

For redstone, carrots, glowstone, melons, nether wart, potatoes and wheat (seeds only), each level increases the drop maximum by +1 (maximum 4 for glowstone, and 9 for melons)

Bow Enchants

Max Level Enchantment Source Effect
Composite Bow Bow V Power Librarian (Trade) Increases arrow damage by 25% × (level + 1), rounded up to nearest half-heart.
Composite Bow Bow II Punch Ghast Increases knockback
Composite Bow Bow I Flame Blazes Arrows are on fire when shot, deals 5 fire damage over 5 seconds
Composite Bow Bow I Infinity Skeletons (in the Nether) Shooting doesn't require arrows, also add an effect to infinity arrows


Notes

  • There is no scroll for the thorns enchantment, however it can still be obtained at the vanilla enchantment table and by priest trades
  • Armor protection stacks up to an upper limit further information here

See Also